I know, I know a question to certainly start some flames...but the real reason I posted this was in response to the many complaints I have heard about d20. I love d20 and really don't find many systems I want to go back to. I am curious as to what systems people like better and why (maybe I can be converted, at least for a little while...). Anyways, here are my few systems I have played and why d20 is better (in my humble opinion of course).
1)Rifts/Palladium: I have a ton o' books and played for years. Now I just can't go back. Reasons: stats are meaningless, firearm combat is useless, no defined movement rates etc, percent skills that can't be untrained (ie. no you can't swim at all, no skill), and certain skills everyone takes (ie boxing for the extra attack)
2)Call of Cthulhu (BRP version): Good, but mostly a mood based system (mood and ambience play a big role). Reasons: dodge is a monster skill, combat is strange to run (Note: I still enjoy this game a lot, but like d20 CoC just a little better...)
3)MERP/Rolemaster: played for a while...ouch Reasons: too many charts, focused on minutae in many cases, a weapon's damage always depended on the roll, and cross reference chart etc, just too much work...
4)Marvel Super Heroes: First rpg ever played by me. Reasons: Spotty on details, assumed only one playing style (heroic), and deemphasized the use of weapons (even in comics Spider-man avoids getting shot-guns are dangerous, in the game guns are weak as heck)
5)Ad+d: A stand by. Reasons: skills are poorly done, classes are bland, balance maintained by different xp charts etc. I could go on.
6)Twilight 2000: a fun diversion, but...Reasons: far too precise (fire a machinegun, roll 10 d6, 6's hit, have fun, 10 minutes later combat is still slowly going...)
ok, I am sure there are disagreements, but the real question is: what games do you still play that are better than d20 (in your opinion of course)?
Ps: Play nice
1)Rifts/Palladium: I have a ton o' books and played for years. Now I just can't go back. Reasons: stats are meaningless, firearm combat is useless, no defined movement rates etc, percent skills that can't be untrained (ie. no you can't swim at all, no skill), and certain skills everyone takes (ie boxing for the extra attack)
2)Call of Cthulhu (BRP version): Good, but mostly a mood based system (mood and ambience play a big role). Reasons: dodge is a monster skill, combat is strange to run (Note: I still enjoy this game a lot, but like d20 CoC just a little better...)
3)MERP/Rolemaster: played for a while...ouch Reasons: too many charts, focused on minutae in many cases, a weapon's damage always depended on the roll, and cross reference chart etc, just too much work...
4)Marvel Super Heroes: First rpg ever played by me. Reasons: Spotty on details, assumed only one playing style (heroic), and deemphasized the use of weapons (even in comics Spider-man avoids getting shot-guns are dangerous, in the game guns are weak as heck)
5)Ad+d: A stand by. Reasons: skills are poorly done, classes are bland, balance maintained by different xp charts etc. I could go on.
6)Twilight 2000: a fun diversion, but...Reasons: far too precise (fire a machinegun, roll 10 d6, 6's hit, have fun, 10 minutes later combat is still slowly going...)
ok, I am sure there are disagreements, but the real question is: what games do you still play that are better than d20 (in your opinion of course)?
Ps: Play nice
