What's broken/overpowered? What's weak?

Emirikol

Adventurer
Early analysis says that half-elves and greatswords are weak and that low level teleport looks very powerful.

What have you discovered so far?

jh
 
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Disease is bizzare. It really stands out as pretty much the only thing that can cause long-term negative effects. Blindess, paralysis, recurring wounds causing damage, weakness, being slowed - and since you make checks when you take extended rests, all those things can last for days or hours, potentially - and the DCs involved are pretty unforgiving, compared to how easy it is to shrug most other things off with just a saving throw.

In a world where poison only lasts for a couple of rounds, level drain and ability damage is gone, and even the highest-level spells usually don't have negative effects that last for a whole encounter, it's an aberration.
 

Emirikol said:
Early analysis says that half-elves and greatswords are weak and that low level teleport looks very powerful.

What have you discovered so far?

jh

I'd like someone to actually prove those three (and anything else), rather than people just accepting it as fact.

A greatsword hits more often for slightly less damage. This is bad?
 

Voss said:
A greatsword hits more often for slightly less damage. This is bad?
I guess compared to a bastard sword which hits just as often for just as much damage but also lets you use a shield for +2 AC/Ref it sounds this bad.

I hope the books will reveal some other nifty 2handed benefits because I was planing to play a cleric of Kelemvor wielding a 2handed bastard sword in Living Forgotten Realms.
 

IMO, the 3 multiclass power swap feats (in which you trade a feat and a power for a power from another class) are too weak. I'll be houseruling them almost definitely. Current thought is to allow them to give an additional power 4 or more levels lower than your character level, rather than swapping.
 

Mirtek said:
I guess compared to a bastard sword which hits just as often for just as much damage but also lets you use a shield for +2 AC/Ref it sounds this bad.

Yes, the bastard sword is superior to the greatsword. That's why its called a superior weapon and requires a specific feat to be proficient with it. Funny how that works.
 

Samurai said:
IMO, the 3 multiclass power swap feats (in which you trade a feat and a power for a power from another class) are too weak. I'll be houseruling them almost definitely. Current thought is to allow them to give an additional power 4 or more levels lower than your character level, rather than swapping.

Since powers stay, by and large, level appropriate, this is a bad idea. You're giving characters extra powers (which are strong) at the cost of feats (which are weak). It changes the situation from 'maybe weak', to 'no-brainer'.
 

I find the fighter multi-class feat to be particularly weak.

Greatswords should be 1d12 IMO, regardless of the interesting 2H feats and powers you can get.
 

Voss said:
I'd like someone to actually prove those three (and anything else), rather than people just accepting it as fact.

I'll try for half-elves.

POINT 1: Half-elves have a lame stat bonus. Constitution and Charisma are only found together at all for Warlocks. Compare Dragonborn, who have Strength and Charisma, giving them the primary attribute plus another used attribute for Clerics, Paladins, and Warlords. (They also have both secondary attributes for Rogues but Rogues are set up so that this is not useful.)

POINT 2: Half-Elf Warlocks don't get good use out of their Dilettante power. Right now, choosing an at-will from another class and getting it as a per-encounter power is a pretty bogus deal - due to a crucial lack of Charisma or Constitution-based at-will powers, Half-Elf Warlocks pretty much just get a bogus choice. (Sure, they could take Thunderwave or Scorching Burst to kill mooks, but at that point you'd almost always be better off just being a Dragonborn.)

POINT 3: Hardly anyone gets good use out of their Dilettante power right now. While that's bound to get better when more books are out, the only one that leapt out as useful is taking the Cleric at-will Righteous Brand as a per-encounter power for fighter types, where it is probably even worth it.

POINT 4: Half-Elves have no passive racial bonuses worth talking about. "Good at diplomacy" is pretty much all of it, whereas everyone else gets things like attack and damage bonuses, free military weapon proficiencies, and defense bonuses. Sure, they get the ability to pick racial feats from any of three pools, but most of those are pretty underwhelming, and you're paying feats at this point, so...

POINT 5: Warlocks, the one class super-suited to Half-Elves right now, don't get Diplomacy as a class skill.
 

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