My House rules
Auto fail on 1 (with critical fail) yea the old fumbles and Auto hit on 20 you always have a 5% chance to fail or succeed on a hit (ye sold school and the young guys love it)
If you want to use a UA material we will talk and may modify a few things but I will allow it with some caveats we may change things if needed since we are in play test phase. The players have been fine with this no one has wanted anything UA until recently but we have one that has talked about a story line he wants to pursue for his character (Right now a Genasi Warlock) which may become a warforged; I think I am going to allow it because it will fit nicely into the custom campaign and let the players drive some of the narrative. It is a really while thought out concept by the player so should be interesting.
Initiative: I use the Popcorn method and if we roll for player vs monster no bonus straight roll we had a lot more fun than the old school initiative and it does not make Dex more powerful than str.
With Volo's guide not allowing the monsters race in the current campaign because they are a lot of the monsters I am using as the current enemy; I mean if they want to present their case I will probably allow it but make sure to understand the risk in the storyline. (I am a sucker for a good back story though)
I do custom magic items and remove +tohit from all magic items.
Thats the big stuff
Auto fail on 1 (with critical fail) yea the old fumbles and Auto hit on 20 you always have a 5% chance to fail or succeed on a hit (ye sold school and the young guys love it)
If you want to use a UA material we will talk and may modify a few things but I will allow it with some caveats we may change things if needed since we are in play test phase. The players have been fine with this no one has wanted anything UA until recently but we have one that has talked about a story line he wants to pursue for his character (Right now a Genasi Warlock) which may become a warforged; I think I am going to allow it because it will fit nicely into the custom campaign and let the players drive some of the narrative. It is a really while thought out concept by the player so should be interesting.
Initiative: I use the Popcorn method and if we roll for player vs monster no bonus straight roll we had a lot more fun than the old school initiative and it does not make Dex more powerful than str.
With Volo's guide not allowing the monsters race in the current campaign because they are a lot of the monsters I am using as the current enemy; I mean if they want to present their case I will probably allow it but make sure to understand the risk in the storyline. (I am a sucker for a good back story though)
I do custom magic items and remove +tohit from all magic items.
Thats the big stuff