>My "Unearthed Arcana" is, essentially, my Houserule manual for the World of Orea campaign setting.
Proves again that everyone's tastes are different. Dice-on-Character creation we do not use at all. Pure 27-point-system. No gnomes, no Centaurs (or other strange like them). Sprites die on first evening if presented
as character ^^ Winged characters can be done, but should be rarely (most our GMs frown upon them, not out of powergaming-aspects, but as they tend to be "weirder". Drow and Tieflings are allowed, but this also due to that one of the longtime players, he only plays either Drow or Tieflings, also often Evil Chars (sometimes is trouble as some players, myselves included prefer good chars, but sometimes it also leads to funny situations, and the world definitely "reacts" to such characters). Why druids a "organization"? Druids I would say are the archetypical hermits, with no sense for organizations (actually we houseruled out all "worldwide organizations" which WotC had in FR, for us everything is more "local", as this is more typical for a mediavel world I would say... worldwide organizations are - too modern... instead of an "organization of all paladins" for example we have an organization of "all Torm Paladins of the current country"). Why no Sorc's? As to dragonborn we have a houserule-variant who look more like
"scaly humanoids" (with humanoid faces). I even let an artist do a portrait of one such character once. But truth be told not much dragonborn here. And NPC Dragonborn are usually the rulebook kind.
Proves again that everyone's tastes are different. Dice-on-Character creation we do not use at all. Pure 27-point-system. No gnomes, no Centaurs (or other strange like them). Sprites die on first evening if presented
as character ^^ Winged characters can be done, but should be rarely (most our GMs frown upon them, not out of powergaming-aspects, but as they tend to be "weirder". Drow and Tieflings are allowed, but this also due to that one of the longtime players, he only plays either Drow or Tieflings, also often Evil Chars (sometimes is trouble as some players, myselves included prefer good chars, but sometimes it also leads to funny situations, and the world definitely "reacts" to such characters). Why druids a "organization"? Druids I would say are the archetypical hermits, with no sense for organizations (actually we houseruled out all "worldwide organizations" which WotC had in FR, for us everything is more "local", as this is more typical for a mediavel world I would say... worldwide organizations are - too modern... instead of an "organization of all paladins" for example we have an organization of "all Torm Paladins of the current country"). Why no Sorc's? As to dragonborn we have a houserule-variant who look more like
"scaly humanoids" (with humanoid faces). I even let an artist do a portrait of one such character once. But truth be told not much dragonborn here. And NPC Dragonborn are usually the rulebook kind.