Mercule wrote: "They could have just as easily gone in because the goblins were stealing the sapling trees. Sure, there's no reason why the goblins _have_ to sell the apples and they aren't a "right" guaranteed to the villagers. Still, the village bought the whole apple, including the seeds. If the goblins cut down the product of those seeds, they _are_ stealing from the village. That's at least worth sending a team to negotiate."
That's exactly what my character agreed to. He's going to the citadel for two reasons. To investigate what happened and to retrieve the bodies of the dead adventurers and rescue them if they live.
The Paladin I'm playing was created in the old fashion way... we rolled Str: 3d6, Dex, 3d6, etc... you couldn't switch the stat numbers to what you wanted. Anyway, I ended up with a 17 wisdom character (I didn't want to go with the classic cleric, so I chose paladin). I don't often play high wisdom characters, so it's been an interesting experience for me. I suspect a paladin with a wisdom that high is certainly not going to be the "kill all evil" style paladin, but more a Buddha with a sword kind of guy. He's aware that most violence is self-defeating and that it often leads to even worse things. He's aware that stereotypes like, all goblins are evil, are rarely true and that the truth is often far more complicated... anyway, playing a character, with what I consider a VERY high wisdom, has it's own challenges, especially when I don't consider myself a very wiser person, lol.