D&D 5E (2024) What's New with the Artificer in Eberron: Forge of the Artificer

This is also an extremely confusing sentiment because the class just, gets Prestidigitation now. You can use that cantrip to literally do everything the old feature could, that’s why they changed it.

A 2024 Artificer can’t takes Prestidigitation can just do the exact thing the old magical tinkering ability could do while also getting to make a free item every day. How is that not better?
A 2024 Artificer can't leave a secret message in a form only others with the right knowledge will understand, or leave a recorded message. A 2014 Artificer can do these things frequently, with the only limit being on number of active objects, while the 2024 Artificer can make five sheets of paper a day.

One of these features encourages and rewards creativity; the other exists for people who care solely about fixed mechanical utility of items (and as mentioned, are too forgetful/lazy to have their character buy or craft things).

Even just the premise of the 2024 feature highlights how the design caters to the type of player who doesn't care in the slightest about anything but mechanical utility. You just magically conjure up mundane items, but only from this list of mundane items. They disappear at an arbitrary time not determined by when you conjured the item but when you rest. You don't need resources, you don't need time, you just can pull whatever from your butt and it just goes away for the sake of "balance". It's lazy, but "lazy" is the attitude 2024 is written for.
 
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Alright, well, me and many other players will stick to a feature that allows creative use of items and effects, with plenty of narrative potential, and you can have the feature that compensates for not bothering to pick up paper from the shop.
I don't know why you think paper lacks creative uses and narrative potential...

But if your party has infinite money, time, and on-demand access to any shop item, then yes. This would be a redundant.

But I'll be creativly using my summoned rope to hold something up, walk away, then going to sleep, have it dissappear, and remotely triggered it to drop. To set up narrative implications of how i committed murder miles away, in a closed room, while I have 15 witnesses see me passed out drunk on the floor of the tavern.
 

2024 is the 2014 with some quality of life tweaks.
Not really.
They did. Every magic item, up to rare, is now an "infusion". Including all the 2014 ones, and wands, which let you cast spells you normally couldn't.
And none are exclusive to the artificer, and as for wands, they arent getting you any spells of a level you couldnt cast. And it is super weird to nitpick someone talking aboit how they will be tweaking something for their owm table.
They did, indirectly. Level 6 gets a new features that let you move item charges, slots, and change infusion. Which will effectively be more active infusions.
No.
The other changes are..

Level 1 ribbon. Which let's you summon mundane items instead of the few tricks. Keep the 2014 version if you prefer, but I expect summoning a rope will be more impactful.
Summoming a rope? LOL
Flash of Genius is after you see the roll so you won't waste it. And +1 per short rest at 14.

Spell Storing Item goes from level 2->3.
Okay?
The only "nerf" is at level 20. Going for +6 to all saves to +5 as a reaction to anyone creature with more limited uses (though probably still enough for the day since you won't waste them).

And you can't skip magic item requirements. Which seems fine to house rule back in.
Why are you talkimg about this in reply to me telling someome else "this is the most basic idea of what i will be homebrewing but i will share more detail later"?
Artillerist cannon is now all 3 in 1. Select the effect each turn bonus action.

Nothing about them using ranged weapons though. So that's still on the table to house rule.
In the UA they can use replicated magic weapons as their arcane firearm. Not that it matters because it is again...superweird for you to be nitpicking this.


They deleted the things that make the class not be just an oddball half wizard in the eyes of my players (and others here), so we are talking about how to just update the OG artificer ourselves. If you like the new one, good for you. We don't. That does not affect you.
 


Not really.
Then what do you see as the big difference?
Or did you want more than a few tweaks?
And none are exclusive to the artificer, and as for wands, they arent getting you any spells of a level you couldnt cast
They are getting access to many more things.

Wand of Viscid Glob is not a spell they could normally cast, and now can.

Or is the main complaint that other people can get boots of the winding path now?
the UA they can use replicated magic weapons as their arcane firearm
I missed that, thanks.
They deleted the things that make the class not be just an oddball half wizard
They deleted 2 things.

The oddball half prestidigitation, replaced with Mending and items. Less magic, more items is not making it more of a wizard.

And ignoring magic item requirements, which doesn't do much in 2024. Replaced with more Flash of Genius.
 
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