zoroaster100 said:
Waiting 45 minutes or more at the beginning of a game session while the players figure out their buff spells and the effects of which buff stacks with what - not fun.
45 minutes or more? You got to be kidding. In my gaming group we take care of that crap
BEFORE the session starts.
Waiting 15 minutes while a player calculates his attack roll, his AC or his saving throw bonus - not fun.
Again, that is figured out ahead of time.
Spending half an hour or more recalculating everyone's attack bonus, AC, and saves without magic items when in an antimagic zone - not fun.
What's there to recalculate? On the character sheets we use we always have the base numbers available in such cases.
Checking a dozen different buffs on someone to see which ones are dispelled by a dispel magic - not fun.
Simple Caster power check. If the Dispel Magic is higher than the spell buff casting power it is dispelled. Just subtract and go. Basic math that takes less than a minute to do.
Checking a dozen magic items to see which ones are destroyed after being struck by Mordenkainen's disjunction - not fun.
Just roll the die once, then just go down the list, modifying the die roll based on the items. Should take less than 5 minutes to do.
Playing a character who can't seem to ever affect the opponents the party faces - not fun.
Then take the support role. Such as if you know you can't hit or damage a foe but your buddy can, move to flank to give your buddy the +2 bonus, or to aid another to give another +2 bonus. Use tactics and play as a team.
Having to carefully calculate treasure division after a session because wealth/magic items are essential for character effectiveness - not fun.
Eh? We just split the gold evenly then each rolls the same d20. The person who rolls highest gets the first pick, the next highest gets the second pick, then so on. After each person goes once we start at the beginning again. Takes less that 10 minutes.
Having all mental control abilities nerfed by the first level spell Protection from Evil - not fun for a DM.
So, adjust the tactics. If the party is on their feet that is good because that means they are taking an interest in the game.
Absolute defenses against whole classes of abilities (such as death ward, freedom of movement, mind blank, true seeing, energy immunity or energy resistance 30, etc.) - not fun
Adapt, man. Just freaking adapt. Staying on your toes is one of the things that is fun about this game. Sheesh.
If 4e fixes these things, D&D will definitely be more fun.
I completely and totally disagree.