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D&D 5E What's on your psionics wishlist for 5E?

My thoughts on Psionics is that they should use the current framework, and not bring in more rules. The psionic abilities should be distinct to the current magical systems, and balanced with them.
I do not see the need to add Player races except for world specific books such as if Dark Sun is used. Then it would be up to the DM if he wanted to allow those races into his campaign.
There should be a Psion class that then generates subclasses, perhaps no more than three/four subclasses.
Whilst avoiding bloat is a good thing I believe that psionics, handled properly, will add to the experience.
 

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Not a long wish list for me...

Psionics implemented in a fashion that is appropriate to fantasy/D&D.

Psionics that ARE NOT just magic re-skinned.

Psionics as a system that DO NOT just add to the bloat and crunch.
 

I would like to see the following:

  • A full-caster psion class, with subclasses based on the major areas of psionics (e.g. telepathy, telekinetics, clair sentience).
  • Psionic sub-classes for fighter (like eldritch knight) and monk.
  • Subclasses of the appropriate class (fighter? monk? rogue?) to capture psychoportation and psychometabolic specialists who combine melee combat with psionic power.
  • A few well thought-out psionic talent feats. This can easily be customized through a Psionic Initiate feat, but there is a lot of potential for cool psionic talents that go beyond just being able to manifest standard powers. These would work very well for a psychic warrior fighter, who would have the extra feat slots to take those talents.
  • A baseline assumption that "psionics are different." I don't want sci-fi psionics, but I don't want them to just another form of magic. The whole point of having this different set of casters in the gameworld is that the nature of their power is different from divine or arcane magic.

-KS
 

Hey gang,

Given its traction in the community and history within D&D, psionics are highly likely to get an official treatment in 5E eventually. When that happens, what kinds of things would you like to see? Let's brainstorm--mash-up your themes and settings and go wild!
What do YOU want to see in 5E psionics?
I want psionics to be Vancian and mostly use existing spells. There's no reason a pyrokineticist cannot cast burning hands and needs their own unique spell. Keep things simple. Let's not have psionic powers, let's have psionic magic: just like we have divine and arcane (and primal) magic.

We know there'll be spell point variant rules in the DMG. So if you want a full Psionic Strength Points (aka PSP) psion just use those rules.

Power points!
Agreed. Sort of. As I said above, full points seems unnecessary. But some nod to psionic points seems like a good idea.

Until they revealed the sorcerer that's what I wanted from the psion: a Vancian class that could augment its spells with points.
I want psionic magic to be sorta different from divine and arcane. Which is tricky as the wizard and sorcerer are pretty different. I think I'd make the psion (and psionic magic) closer to both where you know a certain number of spells (like a sorcerer) but prepare them each day like a wizard. But you can spend power points during the day to swap out spells. But, psions might not have the same ability to use ritual magic.

I'm happy with WotC's proposed concept of pairing a psionic accessory with a superadventure/storyline. So there could be lots of monsters in the adventure product. And the player splatbook could have world information and psionic flavour in addition to PC races and classes.

Classes
I'd like to only see one new class: the psion. Or psionicist. Class options should be mostly subclasses. Although I can't think of many concepts that really *need* to exist. I'd rather not have a psionic barbarian for the sole purpose of having a psionic barbarian.
A psionic rogue that was a master of mental manipulation might be neat. Like The Shadow. Or body alteration to change their appearance. The Mind Thief. Oooo Mind Taker.

Psion class (with six subclasses, "psionic disciplines")
Agreed. This is just pretty standard. The disciplines should provide some set spells known and some other small powers. Possibly new uses for PSP.
Soulknife subclass for monk or rogue (but which one?)
Monk. It's strikes me as very monkish, combining martial arts with mental powers, and allows a place to slip in 4e monkish abilities.
Psychic warrior subclass for fighters
This is also a must. I might use the 4e name "battlemind" but keep the simple psionic warrior flavour.
Druid and/or Ranger "aberration-killer" subclass(es)
The druid would be awkward. We don't need a psionic version of every class. But the ranger could totally benefit from an Unnatural Slayer option, or additional options for the Hunter subclass.
An alienist subclass for wizards
A (better) mind domain for clerics
Meh. They have enough options. And mixing the two spellcasting is weird. We don't need a clerical build of wizard either.

Races
For a psionic/aberration book, the gith race might be nice. -yanki and -zeri for subraces. And the blue might be a neat way of sneaking a goblin race into the game without actually adapting the goblin powers. Keep the blue's mechanics simple and only vaguely psionic and you can reflavour as a regular goblin.

Kalashtar PC race
This might be better suited for an Eberron product (or web supplement).
Thri-Kreen PC race
Duergar PC race
These might work. Duergar might fit as a dwarf subrace.
Thri-kreen might be better in a Dark Sun product though. Ditto half-giants.

Monsters
I'd love a psionic aboleth, intellect devourer, brain mole, and the like. There's a few good psionic beasties.
Psionic mindflayers
Psionic couatls;
Sure.
 

Number one: POWER POINTS, baby!

Number two: Psionics like 1e. No classes. A random chance at creation (maybe with rolls when a stat increases) based on Int or Wis.

Number three: No classes!

Number four: A la carte powers, maybe with groups of powers (If you get Ego Whip, you also get Tower of Iron Will, etc.). Feats to focus or enhance your psionics.

Number five: No classes!

Number six: There is noooooooooo number six!

Number seven: No classes!
 

That makes sense. The only thing with this is that the feat system is supposed to be optional...but then incorporating the psychic powers/classes would be optional as well, I suppose.

So if you are using psychics, you'd just 'OK' the feat for wild talents. That works for me without adding a lot of bloat or having to incorporate a lot to make them work.
To be honest I keep forgetting feats are optional... no one I talk to in real face to face type has even considered not allowing them.. so yea I forgot...


My questions here, and not singling you out [MENTION=67338]GMforPowergamers[/MENTION], you are just the latest to suggest some of this...and it raises the thought, since 5e seems conscious of and wants to minimize "bloat", why would separate "psychic races" be needed?
1st of all I don't want just Psi elf or what ever, I agree with keeping the bloat down. However some races that are pretty unique I think should come back... The Dromite is a small bug like race that really is quite different then gnome or hafling. I really feel they deserve there own spot. The Elan as well where quite different, and I liked them. The Durgar and Xeph may be a bit weaker though I will admit.
And for the classes, especially in the example above, if you have a "PsySpy Fighter" or a "Psyspy Rogue" or "Spy Monk" for that matter [which you kind of already have/could do with a shadow monk and make up a psychic feat], then why would you need both/the others? The "Psy Warrior" could be the fighter psy class [which I'd propose is doable now with Eldritch Knight and just allow enchantment/transmutation magic instead of adjuration/evocation or fluff the abj/evo magic to be psychic damage instead of whatever it is].

if all we got was an enchant/transmut eldritch knight I would agree... I want more true psi like stuff.... Have you ever heard of Ravager? She is a comic book character from DC... she can look a few seconds into your future and adapt to your combat style before you even know what you will do. In 3.5 I could take self buffs that added insight bonus to att, damage, and AC and fluff it as her. Jedi (yea I know sci fi and comics) have a similar trick, and can enhance themselves as well...


Again, not arguing, this is a thread about a wishlist after all. Just curious why people who want all of the separate "psy class X", particularly with specific fluff/flavor like "spy class" or "need psy-blade class -for fighters and rogues", want that? What does it bring to the game that can not be done with a single set of powers/abilities + role-playing, e.g. I want a "psychic spy fighter" character. So take the psychic fighter and play a spy? I am sincerely curious.
I can't speak for everyone, but I honestly feel I can't make a Jedi, or an Assasin's Creed Rogue, or Jean Grey or Nate Grey yet... and I really would love to.

By the way I would go completely different with psi monk... and make an Akashic who can 'tap into the collective consiusness" and much less combat focused...
 

I don't want a psion class that is just "I'm a wizard, but I call it psionics and use points instead of slots." That's been kind of lame, and it'd still be kind of lame. If we're going to get a psion class, it shouldn't just be a re-skinned wizard!

The first thing I would want is psionics that any character can acquire. OD&D and 1e didn't make you multiclass to get psionic abilities, and neither should 5e. I should be able to be a bard who learns how to mind blast or a warlock who can ego whip.

I might also expect a class to be able to focus on psionics -- perhaps subclasses for the classes that give a few selections. Let Wizards specialize in one of the six psionic disciplines, give Fighters a Psychic Warrior archetype, give Sorcerers a Wild Mind origin, give Monks a Soulknife tradition, etc.

If we do get a purely psionic class, I'd hope that it would have something more to bring to the table than a point system. I think we could get point-based spellcasters independent of psionics (there should be a system to convert slots into points that doesn't worry about the flavor), and while I would expect many of the psionic subclasses to use points instead of slots by default, there's no reason that conversion shouldn't happen both ways.
 

I already have the structure for one written out... bonus action to use and put up a psionic attack (all cantrips.. only usable vs other psionic creatures)

in the end it started to look like a heavy modified warlock, basic spell structure and an ability to push one's limits for additional effect

the class was all about cantrips and empowering them though force of will.
 

The term "Psionics" arrises first in several Fantasy novels... it's become most popular in the sci-fi sphere, but it's not actually a non-fantasy term.
 


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