comrade raoul
Explorer
Thanks to some recent threads I've been thinking more about the Melee Weapon Mastery PHB feat. I actually don't have a problem with its power level: I think fighters really should have some distinct direct damage advantages over, say, barbarians. There are, however, two fundamental problems with the feat as written:
- It's too accessible to other characters. A character with four levels of anything else can take four levels of fighter to get +3 to attack and +4 to damage with a favored weapon and +2 to damage for a bunch of others. This is a ridiculously good deal.
- It's too good compared to other feats. Improved Critical is a fine feat for its level--or would be, given sensible stacking rules--and Melee Weapon Mastery is way, way better. This means that the presence of the feat problematically reduces meaningful choices, punishes inexperienced players (who might choose "incorrectly"), and limits the freedom players have to develop their archetypes the way they want to. A choice in which one option is drastically better than all of the others isn't really a choice.