What's so good about a Halberd - A Warden Question

Exception to this is the wizard power, Phantasmal Terrain (Utility2), which makes difficult terrain more difficult (2 squares to 3).

That's not an exception because Phantasmal Terrain doesn't create any terrain at all. It augments terrain so it is not a case of stacking terrain. It is potentially a very potent spell though.

Difficult terrain + Phantasmal Terrain + a slowed enemy = an effectively immobilized enemy while he is in that terrain.
 

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But wouldn't Heavy Blade Opportunity be best combined with Polearm Gamble?
Heavy Blade Opportunity


Prerequisites:
Str 15, Dex 15
Benefit:


When you make an opportunity attack
with a heavy blade, you can use an at-will attack that
has the weapon keyword instead of a basic attack.



Combined, wouldn't this make a Glaive much more effective than a Halberd?
 



OA's aren't really that common in my experiences. Crits are more common. If you take sudden roots feat, it probably has a very similar effect to your main at-will (forget the name, but it slows on a hit, Earth Strike or something) and Thorn Strike doesn't help on an OA.
 

OA's aren't really that common in my experiences. Crits are more common. If you take sudden roots feat, it probably has a very similar effect to your main at-will (forget the name, but it slows on a hit, Earth Strike or something) and Thorn Strike doesn't help on an OA.
If rolling a 20 is more common than opportunity attacks, I would say your DM is deliberatly trying too hard to screw you over.

Just my opinion.
 

It's not that hard to avoid triggering OAs, and it's not that hard to have OAs dangerous enough to make intentionally triggering OAs too painful.

Even if you get 1 OA given to you per combat as a party, you'll still see more critical hits.

That said, if you have polearm gamble, then OAs _will_ be more common unless you're fighting nothing that melees with no reach. Which might be possible in a giants/trolls-ish type module, but... it's pretty likely to come up.

Whether at-wills are that much better than your OA, especially if you could take the points you put into Dex and put them into another stat, well that's a different thing.
 
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Unless there's something good in primal power, I don't see the warden's at wills as all that exciting for HBO...

For races with Wis/Dex or Con/Dex or Str/Dex it's most likely an interesting option. For anyone who actually has to pay the entire cost of the 18, not so much.
 

OA's aren't really that common in my experiences. Crits are more common. If you take sudden roots feat, it probably has a very similar effect to your main at-will (forget the name, but it slows on a hit, Earth Strike or something) and Thorn Strike doesn't help on an OA.

This is my experience as well. Of course, if you're going OA+polearm, you'll be wanting polearm gamble, in which case you may see a few more OA's - but not very many more, possibly, since you're a defender, and unlikely to be a fun target to approach in the first place.
 

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