Goblyn said:
Maybe the problem with power attack is the lack of feats that make the other fighting styles as mechanically attractive.
Maybe there is room for a sword-and border feat that allows better use of the shield(add strength bonus to AC when holding a shield, for example).
Or a 'harry' maneuver available to 2 weapon fighters that reduces the AC of opponents, or a 'simultaneous strike' maneuver that lets them use their first attack roll for both weapons.
I don't mean for this post to be of the requested-restricted type, but there are two sides to this issue that I can see: broken PA brings fighters closer on par with spellcasters, but out of line with other fighters.
I'm sorry if this breaks that rule.
I think that the requested-restricted types of posts are necessary in this thread. However, I think all points should be made respectfully and earnestly.
As for two weapon fighting and sword and board, there's a lot of incentive for both, and they can even overlap a little bit with shield bash and shield spikes added into the mix. The thing you have to remember is, though, is that these fighter-types will NEVER reach the insane damage output that a core RAW 2H power attacker will get. They're dependent upon finesse and maneuvers to accomplish what they do in battle. They just seem mathematically weaker. They generally aren't that bad off, though.
The pure TWF fighter is generally hitting a -lot- of the time more than the two-hander, for good sneak attack damage. They're going to be getting 2 attacks upon the enemy, with their full attack bonus(TWF penalties applied), and the sneak attack HURTS. They'll probably also have a decent AC, and a repertoire of maneuvers with which to turn the battle in their favor. Crippling strike OWNS.
The sword and board fighter can also TWF, and they get a beefy shield bonus along with it that can boost up their AC's into the stratosphere. These are usually the guys who beat up other melee fighters. They may also be using rogue, to get in fients and double sneak attacks.
Looking at it this way, really all the RAW 2H PA wielder has is math. But math -is- a pretty strong, blunt instrument. Therefore, you really kind of do want to give -some- sort of benefit to the 2H PA wielder then, huh? Maybe a x1.5 bonus for 2H PA is merited, then?
Jesus, I keep on contradicting myself.