Arkhandus
First Post
I don't know why you didn't include the 3.0 Power Attack version as an option on the poll (damage bonus equals attack penalty regardless of weapon used). So I voted Other.
Power attack is broken in 3.5 as-is, and it shoehorns fighters into one narrow style...... And it shouldn't be considered a requirement for effective warriors....it would be a class feature if it was, and yet 3.5 makes it basically required that all warrior-types take Power Attack and use a two-handed weapon. Whether or not someone perceives it as being the only way a fighter can be fairly balanced, it doesn't change the fact that it forces every fighter to take one very specific fighting style to do so, and makes all others inferior. It's stupid being like that. Keeping 3.5 PA overpowered isn't a solution to weak fighters, the solution would be to just make a new feat or two for each fighting style that helps out, or giving the warrior-types a new class feature that helps.
Also: two-handed weapons already have their power advantage factored into the rules, via the 1.5x Strength multiplier to damage and the greater base damage they deal compared to one-handed weapons. Power Attack does not need to over-exaggerate this and favor two-handed weapons. D&D is not the Super-Precise Reality-Simulation RPG, it uses abstracted combat, weapons, and armor.
Making PA a straight -5/+5 or the like would be tougher for low-level characters, so I don't favor it. Capping PA like CE is fine to me, though I don't think it's necessary to cap it quite like that.
I do it similarly but a bit differently for Aurelia. Power Attack is capped at -10/+10, and works like in 3.0 (no different multiplier for two-handed or light weapons), but there's a Superior Power Attack feat available that requires BAB +11 and Power Attack, which removes the -10/+10 limit for PA (though it retains the BAB limit, so PA penalty/bonus can't exceed Base Attack Bonus). I also use the Superior Expertise feat from Oriental Adventures, which works similarly for Expertise (Combat Expertise in 3.5).
Power attack is broken in 3.5 as-is, and it shoehorns fighters into one narrow style...... And it shouldn't be considered a requirement for effective warriors....it would be a class feature if it was, and yet 3.5 makes it basically required that all warrior-types take Power Attack and use a two-handed weapon. Whether or not someone perceives it as being the only way a fighter can be fairly balanced, it doesn't change the fact that it forces every fighter to take one very specific fighting style to do so, and makes all others inferior. It's stupid being like that. Keeping 3.5 PA overpowered isn't a solution to weak fighters, the solution would be to just make a new feat or two for each fighting style that helps out, or giving the warrior-types a new class feature that helps.
Also: two-handed weapons already have their power advantage factored into the rules, via the 1.5x Strength multiplier to damage and the greater base damage they deal compared to one-handed weapons. Power Attack does not need to over-exaggerate this and favor two-handed weapons. D&D is not the Super-Precise Reality-Simulation RPG, it uses abstracted combat, weapons, and armor.
Making PA a straight -5/+5 or the like would be tougher for low-level characters, so I don't favor it. Capping PA like CE is fine to me, though I don't think it's necessary to cap it quite like that.
I do it similarly but a bit differently for Aurelia. Power Attack is capped at -10/+10, and works like in 3.0 (no different multiplier for two-handed or light weapons), but there's a Superior Power Attack feat available that requires BAB +11 and Power Attack, which removes the -10/+10 limit for PA (though it retains the BAB limit, so PA penalty/bonus can't exceed Base Attack Bonus). I also use the Superior Expertise feat from Oriental Adventures, which works similarly for Expertise (Combat Expertise in 3.5).
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