Fourecks said:Do you have any special conventions that you use in chat games? For instance, in my home games, I use the 'time-out' rule where if we're in the middle of a game and you want to speak out of character, you make a time-out signal and speak, otherwise everything you say is in character and carries with it XP penalties.
I've been told that MUD's/Mushs/Mucks are too complex and require scripting and servers and whatnot that's simply too much hassle for little more benefit than you get from an IRC client.Xarlen said:I'm going to go against the grain and say not IRC, but on a Muck.
Atleast, I know some places. It's a program like IRC, but it's a lot cleaner. I actually emailed you about this, Fourecks. I know a DM who's always looking for people to play with.
Ahh, yes! That's the sorta of thing I'm talking about. I probably wouldn't have thought of that myself but now that you've mentioned it, I'll probably use that, thanksOni said:Personally i like having a second room open for OOC chat, keeps the game chat focused and the logs of the game much neater.
Well, I want to DM a game with 4 to 6 players. As I understand it, this is not possible unless you run the MU+whateverthingy yourself.Xarlen said:Nonono. That's if you're RUNNING a muck.
Fourecks said:
Well, I want to DM a game with 4 to 6 players. As I understand it, this is not possible unless you run the MU+whateverthingy yourself.
Thanks but after taking a look through that website I have even less of an idea of what an MU* isdrnuncheon said:There are actually places that are set up to allow 'virtual tabletop' games - Storyteller's Circle is one (mostly focused on White Wolf games), and a place called OGR (http://www.ogrmush.com/) is another. I'll bet there are more out there, too.
Fourecks said:
Well, I want to DM a game with 4 to 6 players. As I understand it, this is not possible unless you run the MU+whateverthingy yourself.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.