Thunderfoot said:
Yep, I'm with ya WD. I have a player in my group that is a GNOME DRUID...I have one phrase for you - "Flame Strike from nowhere". Being able to move from place to place at well beyond their normal movement as a flying or crawling creature, transforming and casting can ruin a monsters whole concept of life. And mind you, the entire time, this little bugger is a small or tiny creature regardless of what for its in, and if someone closes, he transforms into a black bear and slugs it out like a fighter....nasty, simply freakin' nasty.
But how much would the character differ if he'd was a halfling?
But just as a side note (even if only as an anecdote, no proof or anything):
We never had a Tiefling PC in our campaigns. I think we had only one Gnome (in a Dragonstar campaign). And I think we had a Swirneblin Paladin in a high level Forgotten Realms campaign. We had a few halflings.
Having read the Races & Classes book now (arrived yesterday - it's as if it was Christmas!), I'd say I am interested in them. The fluff is interesting, I like the artwork (even though I don't believe that anyone could mistake Tiefling that easily for a human with the big horns and tail in the pictures).
A important question is:
If the designers in 3.x have failed to make something interesting out of Gnomes, do you really expect them to get better in 4E? Maybe it's really better that they decided that their gnome ideas don't work so well and that they wait until they have found something good.
Maybe we should really all sit together and make a brainstorming session:
At a later point, we have to decide which of the ideas don't collide with the existing core (4E) races, and which of them fit into the core "pseudo-medieval fantasy" setting of D&D.
How should gnomes look like?
What's the gnome culture? Where do they live? What do they do? What's their story?