Imho, the problem with these feats is that they're typically the most attractive for players who already feel they need to have a to-hit chance that is as high as possible,
Yes and no- IME, there's something else going on. Often, those who label them "feat taxes" do so because they believe- rightly or wrongly- that the designers built into the game an expectation that PCs should hit level-appropriate opponents a certain set % of the time, and that if you DON'T take these feats, you will fall behind 4Ed's power curve. This, they argue, will lead to dissatisfaction as your PC starts to perform poorly. And because this forces a conflict between PC concept and the game's statistical assumptions- fluff VS mechanics, if you will- this is a "tax" on PC resource development.
Me? I want my guy to be as close to my mental concept of him as possible- to hell with the numbers- so I don't touch those feats, generally speaking. (Though I do agree that this is potentially a flaw in the system if their analysis is correct.)
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