ranger89
First Post
I couldn't have said it better myself.airwalkrr said:Quite frankly, I am very disappointed in the attitude most gamers have towards rolling dice. I mean, dice is what the game is about. There is an element of luck in almost every other aspect of the game from height and weight to saving throws to attack rolls to skill checks.
...This isn't chess. It's D&D. There is randomness in the game and I think players need to get over it. Call me old fashioned, but I don't think point buys are as great of an "equalizer" as people seem to think they are. To me, the only advantage to point buy is that you can allow PCs to create more powerful characters if you want to run a more powerful campaign. I recognize the need for point buys in massive campaigns such as living campaigns where it is impossible to police everyone's rolls, but for my home campaign, I think a point buy is needless.
I believe that players and DMs need to keep in mind that there is a wide range of reasons that people play D&D and a player's attitude towards ability stats, et al. is dependent on what kind of gamer the player is. The power-gamer type is going to obsess with his or her ability scores because they want to have the most powerful character they can build and most likely would like to have the strongest PC in the campaign. In that mindset, it makes perfect sense that the power-gamer would prefer point-buy. Conversely, the role player is not going to fret about random effects of rolling for their ability scores viewing low scores as flaws that make for better character development (e.g., a PC with a STR of 9 could be sickly). There's nothing wrong with either of those types of players or the various combinations of player types in between. It's all about personal preferences and enjoying the game in its many forms.
Personally, I'm a 50-50 power-gamer/role player. I would never consider using a point-buy but when I roll my dice, you'd better believe I'm praying to every deity out there for high scores.
