... Of course they do. I've run into my share of players who will only play a certain character type.. while I don't agree with it, it's not my place to make them play something they won't have fun with. As both a player and a DM I'd rather let Suzy play a Wizard for the umpteenth time than let her become bored with the campaign because I'm trying to make her play a Fighter or a Rogue to "broaden her perspective".Do players have the right to make the characters they want?
Balance and player choice.airwalkrr said:Seriously. What is the big deal?
I generally agree with your analysis, although I am in the happy position of liking "protagonism". My experience with earlier editions of the game is that PCs usually become significant and precious by surviving or doing heroic stuff, because doing heroic stuff simply was not conducive to survival.Melan said:Seriously, this is just another outward sign of the whole "PCs are significant and precious by virtue of being a PC" school of thought (a.k.a. "protagonism") - as opposed to the "PCs may become significant and precious by surviving and doing heroic stuff" baseline that used to be dominant. The same is apparent in thinking about PC death, the destruction of equipment (by rust monsters, for example), the shift from splats in the hands of the DM to splats in the hands of the players… a lot of different things.
All that ends in a culture clash. It is hard to say whether you will be able to reconcile the different attitudes in the group. I could easily do it with my former group (as they mostly shared my preferences, at least subconsciously), but had to give huge concessions to the current one... and in the end, I burned out and stopped DMing, because the players weren’t playing the game I was DMing. To tell the truth, I am quite pessimistic right now, but again, who knows.
Melan said:Seriously, this is just another outward sign of the whole „ PCs are significant and precious by virtue of being a PC” school of thought (a.k.a. „protagonism”)
Melan said:If you really wish to blow their minds, mention rolling ability scores in order. After their jaws have dropped, concede that „okay, okay, you can roll two series”.
Seriously, this is just another outward sign of the whole „ PCs are significant and precious by virtue of being a PC” school of thought (a.k.a. „protagonism”) - as opposed to the „PCs may become significant and precious by surviving and doing heroic stuff” baseline that used to be dominant. The same is apparent in thinking about PC death, the destruction of equipment (by rust monsters, for example), the shift from splats in the hands of the DM to splats in the hands of the players… a lot of different things.
All that ends in a culture clash. It is hard to say whether you will be able to reconcile the different attitudes in the group. I could easily do it with my former group (as they mostly shared my preferences, at least subconsciously), but had to give huge concessions to the current one... and in the end, I burned out and stopped DMing, because the players weren’t playing the game I was DMing. To tell the truth, I am quite pessimistic right now, but again, who knows.
airwalkrr said:It seems like every other DM I know uses point buy and I cannot help but feel that point buy has spoiled a lot of players into thinking they can create a character with no holes. This isn't chess. It's D&D. There is randomness in the game and I think players need to get over it.
diaglo said:3d6 in order. str, int, wis, con, dex, cha