ThoughtBubble
First Post
HeapThaumaturgist said:Personally, I think the "encouragement to powergaming" could also be called ... "having options". Previously, honestly, earlier versions probably encouraged more "bad behavior" about stats than this edition primarily BECAUSE there were fewer options ... You were a "Wizard" with high or low stats ... and you stayed a wizard, with high or low stats, for the next three years on your way to 12th level.
D&D is kind of weird about it's options. The way I describe it is that, when asked "Can I do X?", D&D says "No, unless you do..." A good example is feat selection. The typical way to get a good feat is to have a stat of at least X, and take two other feats (which may also have stat requirements). This is shown perfectly in 3.0's dual wield feats. To be effective at it at level one required 2 feats, meaning that you needed to be a fighter, a ranger, or human and already proficient in the weapon you want to use. Also, watch that dex.
Archers are a similar sort of deal. Yes, I could use my level 1 feat to get precise shot, my level 3 feat to get point blank shot, and my level 6 feat to pick up longbow proficiency. Prestige Classes only add to this.
I mean, in my personal gaming experience, I've certainly seen fewer "mysteriously high-statted" characters in 3.X than, say, 2nd. I saw alot of fighters with 18/00 Strength ... far and away many more than is statistically POSSIBLE given the sample size.
Earlier editions, there really wasn't any "point" in playing, say, a 14 Strength Fighter as opposed to an 18/00 Str Fighter ... even if that 14Str guy had higher Charisma and Intelligence and Wisdom. Other than "roleplaying" ... which you can do with any character. Now you can build an effective multiclass, or you can qualify for feats that require Charisma or Wisdom or Intelligence that you couldn't otherwise, that makes the character different from other characters of the same class.
It might be powergaming, but it's more fun to me than saying: "This fighter, with his lower strength and higher intelligence than my last guy, Smashdor Ironthews, will be more intellectual about combat ... I swing ... I miss ... I swing ... I hit."
Now, at least, I can take Dodge and Improved Disarm and Combat Expertise and also get some mechanical variation to go with my roleplaying of Smartdor Brassthews, the fighter with 14 Strength.
--fje
Yeah, you're very right that the feat and skill systems do a great job of making sure that the character is quite a bit more than just stats. And that's a lot of why I got back into gaming with 3.0.
But in the end, D&D is a game that makes you jump through hoops to get to the candy. That makes the game less accessable, and with fairly limited resources (say 7 feats over the entire course of a character's career -- potentially years of playing), that makes some of these hoops incredibly expensive.
I'm not saying it's a bad thing, but the design of 3.x rewards planning ahead and taking efficient paths while punishing non-proficiency and non-specialization. It's not having options that encourages the powergame mindset, it's having restricted options with high rewards for efficient use of limited resources.