ThoughtBubble
First Post
Cedric said:I would agree that this is one significant reason for the divide. I would be in that second category. At any one time I may have dozens of tenuous character concepts floating around in my brain. Once I roll stats and know how I can assign my stats, I'll start weighing which of those character concepts is going to get the nod.
Some of those concepts may work well in a point buy game with little variance between stats....but many won't.
There are times when I'll sit on a concept for maybe years while I wait for the right rolls to come along to make the character flourish.
I'm playing one of those right now. A strictly melee character, part Barbarian and part Fighter, with a 14 int and 16 wisdom.
I've no intention of taking any classes, prestige classes or the like that rely on those stats, but this allows me the chance to legitimately roleplay the character as being very, very different than your average step in and slug something character.
I suppose I could have roleplayed him that way after having assigned him a 10 int and 12 wisdom...but I won't do that. Doesn't fit the character. Or, I could have tanked his physical stats, relying on rage to bring them back up and had nice mental stats so I could roleplay him that way...but again, doesn't work. I imagine the character as being physically imposing and capable. A naturally skilled warrior. *shrugs*
ymmv
That's a pretty good philosophy there. How often do you get to play? How long do the games last? I'm primarally a DM, and I think I've gotten to play three times in the last 7 years. And one of those games only lasted 2 sessions.
The randomly rolled wizard above was the non Point Buy one that lasted for a while. But my DM was also a wussy when it came to kililng people, so getting a new character via accidental death was right out. The result was that I spent almost a year playing a character I wasn't really enjoying that much, who somehow the DM decided was story critical, beffore I decided to leave the game. Then I was offered a chance to roll up a new character.

Also, another question: When do you think stats become noticably above normal?
I've noticed a tendancy in the people that I've played with here who were "hardcore" D&D 2E players. They all tended to view a 14 as mediocre, and only really start thinking of a stat as above average at 16. And even then, a 16 is the minimum in "Strong" for a strong character.
If you start playing with the idea that a 12 is noticably above normal, than a 14 is good enough to be a 'pretty strong guy', and a 16 is the 'strongest guy in town' and an 18 is 'amazing carnival strongman'. And that sort of mindset changes what stats feel bland.
But again, I admire your patience to keep waiting for the stats you need. : )