TheAuldGrump
First Post
Hmmm, I don't know... Is it a LARP?Mark Hope said:Actually, can we have this instead? I've kinda gone off the idea of a mega-dungeon after reading this idea. Someone else can have my preordered copies...
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The Auld Grump
Hmmm, I don't know... Is it a LARP?Mark Hope said:Actually, can we have this instead? I've kinda gone off the idea of a mega-dungeon after reading this idea. Someone else can have my preordered copies...
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ShinHakkaider said:*Pumps shot gun*
Watch it whippersnapper.![]()
That's a wonderful answer to the Dungeon Crawl haters about how to use mega-dungeons for a focused mission.Orcus said:I will say this, though. Even if you love "roleplaying" over dungeon crawling, that doesnt mean you should avoid RA. Think about it this way: a dungeon is an epic setting with great challenges. Great roleplaying needs that. We dont play "advertisements and accountants" we play "dungeons and dragons." You dont rescue Suzie from the mean paperboy at the corner store. You retrieve the staff of death from the tower of doom guarded by Dragotha. YOu need a setting like RA. Or, think of it in movie terms. How about the movie Star Wars. Luke and Co didnt rescue Leia from Godo the silly Ewok, they went to the freaking Death Star and rescued her from Darth Vader, the evil cleric dressed in all black plate. Think of RA as the Death Star. The story you decide to tell in the death star is your decision. If Necro were to do the death star dungeon, we would provide maps of all levels and a list of all monsters and their motivations, just like RA. we'd list vader (the evil high priest), we would note that there was a room that contained a captured princess. Now if you, using that product, just decide to send your PCs to the death star to kick in doors one by one, that is your choice. That is not the death star's fault. But if you send your PCs to break into the death star to rescue the princess and escape the clutches of the evil high priest, that is also your choice and can be full of great roleplaying. The product is there for you to use. And the fact that you dont want to dungeon crawl doesnt mean you cant use it. In fact, because of its epic nature, it is great for roleplaying. If you decide to use RA just as a mindless door kick in treasure hunt, that is your choice. But that isnt RA's fault. You could just as easily use it as a very focused quest location with very specific story elements. Back to the death star example, if you bought the "death star dungeon" the fact that you dont play out the great adventure that is star wars is not the dungeon's fault. that is a DM choice. Lots of lazy DMs just do door kicking and treasure looting. Now that has its fun and appeal (by the way, I am not sayiing dungeon crawling is from lazy DMs, i love dungeon crawling and so do my players, i mean it is lazy to think that the only use for a dungeon is dungeon crawling, because it isnt; so no hate email from dungeon crawling DMs please). But there is no reason you couldnt, instead, use it for epic heroic and deep roleplaying.
Clark
Now that's crazy thinking. For source books? Dead tree all the way, baby. Gimme hardcover books for that. But for adventures? You're gonna want to write notes on the thing, make adjustments, etc, so having a PDF is a smart way of approaching it: you can print any pages you think you're gonna change without ruining your pretty new book.Ottergame said:And no, there's no freaking way I'll buy the PDFs. PDF isn't even a last ditch subsitute for me. It's either print or I never touch it.
Not to derail the thread completely, but what do you mean by "size makes right" and 6 round combat methodology? I've been thinking of picking up a MM3 to replace my old and predictable MMI. (Did I just answer my own question?)bowbe said:"I need meatier monsters to challenge a party of high level characters with and im not happy with MM II-IV and their "size makes right" and 6 round combat methodology, everyone in the group has those books already and metagames the crap out of the encounters! I need some REALLY wierd stuff that will challenge them and make them think."