ShinHakkaider
Adventurer
Orcus said:I will say this, though. Even if you love "roleplaying" over dungeon crawling, that doesnt mean you should avoid RA. Think about it this way: a dungeon is an epic setting with great challenges. Great roleplaying needs that. We dont play "advertisements and accountants" we play "dungeons and dragons." You dont rescue Suzie from the mean paperboy at the corner store. You retrieve the staff of death from the tower of doom guarded by Dragotha. YOu need a setting like RA. Or, think of it in movie terms. How about the movie Star Wars. Luke and Co didnt rescue Leia from Godo the silly Ewok, they went to the freaking Death Star and rescued her from Darth Vader, the evil cleric dressed in all black plate. Think of RA as the Death Star. The story you decide to tell in the death star is your decision. If Necro were to do the death star dungeon, we would provide maps of all levels and a list of all monsters and their motivations, just like RA. we'd list vader (the evil high priest), we would note that there was a room that contained a captured princess. Now if you, using that product, just decide to send your PCs to the death star to kick in doors one by one, that is your choice. That is not the death star's fault. But if you send your PCs to break into the death star to rescue the princess and escape the clutches of the evil high priest, that is also your choice and can be full of great roleplaying. The product is there for you to use. And the fact that you dont want to dungeon crawl doesnt mean you cant use it. In fact, because of its epic nature, it is great for roleplaying. If you decide to use RA just as a mindless door kick in treasure hunt, that is your choice. But that isnt RA's fault. You could just as easily use it as a very focused quest location with very specific story elements. Back to the death star example, if you bought the "death star dungeon" the fact that you dont play out the great adventure that is star wars is not the dungeon's fault. that is a DM choice. Lots of lazy DMs just do door kicking and treasure looting. Now that has its fun and appeal (by the way, I am not sayiing dungeon crawling is from lazy DMs, i love dungeon crawling and so do my players, i mean it is lazy to think that the only use for a dungeon is dungeon crawling, because it isnt; so no hate email from dungeon crawling DMs please). But there is no reason you couldnt, instead, use it for epic heroic and deep roleplaying.
Just a few thoughts
Clark
See now THAT'S what I'm talking about.
That's old school thinking right there. Back when we werent innundated with products and suppliments we DM's and players had to think for ourselves and work what few resources we had. Hell I put one group of players through the Caves of Chaos TWICE. The first time as it was, he second time with some changes and a completely different mission and in a different location and they had NO IDEA it was the same place. I was 13-14 years old when I did that and it was fun as hell.
I just read some of the posts on ENWORLD and it makes me want to run away screaming when people nitpick thier own fun to death. It makes me want to stay away from this place but there's good resources and information to be had here so I keep coming back. But it's good to finally see that there are other people like me out there who know how to work thier resources and actually to have FUN and not espouse on how their game is better becasue of XX and YY is broken and blah, blah, blah.
YOU = AWESOME.
D&D / GAME nitpickers, not so much....