tx7321 said:Q: "11 people, but just once...man, 30 people?!?!?!"
Yep, the good ol' D&D club. When they first announced the club we figured there'd be at most 10 people show up...nope (and after I left the group surged to 50 members and had 3 tables going at once, all in a school with only 350 students). The thing about running this group was that you couldn't mess around with any NPC (in game) talking, and assigned callers were a must (it would be impossible to deal with that many people talking at once). Also, the other biggy was the time it took to deal with battles (just passing the dice). So, it probably was a pretty crappy experiance for the newer players not getting to experiance what the game was all about.
I was in that game!S'mon said:Most I've GM'd for at once was I think 17, at Gencon UK 2002. Started with 14 but some more arrived.
rossik said:yeah, i was wondering about the talking and fighting problem...
with 11 people, i had the same problem, only that i didnt assign anyone to talk or anything.
a total mess!
still, nobody died..eheheh

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.