Hypersmurf
Moderatarrrrh...
So I guess the next question is "What is the CR of 400 Shadows?"![]()
They're just factored into your CR as a 12th level cleric

-Hyp.
So I guess the next question is "What is the CR of 400 Shadows?"![]()
Numion said:
13th level mage with AC 17? Alrighty then... you're stacking things to the kobolds favor. At this point it seems that it's not the traps, the pet dragons, the dire weasels, the higher level bosses .. it's just the DM bent on screwing his players.
But the PCs don't have to stay there. They can choose when to battle. And if you were totally honest DM, I'd teach the commoners to use similar tactics as the kobolds. Kobolds can't see the humans when they're standing behind a tree, or the humans dig their own tunnels (they dig faster because they're stronger) .. etc.
Yeah right. You're somehow assuming that more info on the enemy (ie PCs know they're against kobolds) would somehow negatively affect their performance? You assume wrong. PCs would actually device their own tactics to counter or better yet just ignore the kobolds. PCs never reach 13th level if they act like dumbasses you expect to be.
BTW, digging tunnels isn't fast. You can't do it at all in some places. As far as earth goes Vietnam was optimal.
Hypersmurf said:I figure if you know there's a lair of kobolds about, there's no need to go wasting resources beyond a 150gp black opal and one peasant.
As long as you have a 12th level non-good cleric.
Step one: kill the peasant. You're probably doing him a favour, 'cos being a peasant sucks anyway. And the needs of the many outweigh the needs of the few... or the one...
Step two: Cast Create Undead to make a Shadow.
Step three: Command him with a turn attempt.
Step four: Send him out to find kobolds.
Incorporeal, can't be hit except by magic, immune to all the kobolds' sneaky traps and dire weasels. Can sneak around pretty much unseen until it finds some sleeping kobolds.
Resistance is futile. You will be assimilated.
By the time the kobold sorcerers know what's going on, half of the tribe are shadows under the control of shadows under the control of the shadow that's under your control.
And hundreds of kobold shadows waiting to do your bidding is worth one lousy peasant and an opal any day.
-Hyp.
Another good move.
For Evil players...
Hypersmurf said:And any dead humanoid would suffice for the first Shadow. You don't have to put some poor farmer out of his misery.
-Hyp.
Hypersmurf said:
Actually, apart from the sacrificing a peasant bit, you only need a non-good cleric who channels negative energy. Cleric of Wee Jas would fit, for example.
And any dead humanoid would suffice for the first Shadow. You don't have to put some poor farmer out of his misery.
-Hyp.
But as we've established we can't do it easily with any precision.green slime said:So, we can ascertain, that there was a noise, that it came from that direction, and that it was approxiamately that far away.
Then you blindly lob the grenade at a location you can't even see. Ever played one of those tank commander games, where you select elevation and power and try and lob a shot to a target? It's not easy, and in those you can see where you're aiming.And then you throw the grenade.
It MAY occur, but it very probably won't.Splash damage MAY occur, according to how accurate the guess and throw was.
Nor did I. I said EVEN IF all 400 of them had bombs they still wouldn't do much, meaning to imply that since they won't all have bombs they will do less than diddly. A 1 in 400 chance of doing 2d6 damage is not very harrying.I never suggested it was going to be pinpoint accurate. I never said all 400 kobolds were armed with this stuff, I never said it was going to cause humungous amounts of damage. The object is TO HARRY!!!
Indeed it is, but like any tactic the kobolds use it will fall flat on its face the moment the dice start rolling.And it is a valid tactic for a pathetic little kobold trying to defend its lair!
Hyp:The usual evil genius we've come to expect from you
Hmmm...I can picture a group I used to run simply telling one of their NPCs it was time to "take one for the team."