I don't thing the Quickening metamagic rod is from UA. I think it's frpm the DMG, page 234.
There are three variants, with the medium one being sufficient. (4th through 6th level spells).
But I've spoken to the DM and he's explained everything...
It happened because the DM said so.
Yep, there are a few ways to get an
antimagic field into a
ring of spell storing. But, as in this case, the one most likely to be encountered is, "the DM said so".
It's perhaps also worth wondering if this is one of those cases, like a troll with immunity to fire and acid, that the game technically supports but that the DM is recommended not to use.
Which brings us back to the monster CR.
For me, the final way to measure CR of some tricked out thing is to stand it up to a character of the appropriate class and see how it does.
Against spell casters of any kind, this thing is unstoppable. All they could do is avoid it and try to wait it out. It would end up leaving when the AMF went down. If the spell casters couldn't run away or hide effectively, it would pound them with boulders at range. They'd have to leave completely.
Against a decent archer it comes down to whether either one can kill the other before the run out of ammunition. 20 arrows at a D8 each, plus Strength and no magic would be unlikely to be enough to drop him. His boulders do more but ha can't carry more than a few, and any that miss simply keep going. Relative gravity realm being what it is.
That leaves a melee type. As I ran the numbers, a hefty Barb with a great sword, power attacking, can match the Giant at about 16th or 17th level.
That's not exactly in line with the argument that calls this a CR10, with an AMF trap thrown in for a total of CR 11.
Now, I could prepare a character designed for the situation, and drop the thing at less than 10th level. A Rogue with a Ring of Invisibility, a Quiver of Ehlonna and a decent magical bow (and maybe a bucket of Cure Moderate potions) could sneak-attack him to death before his AMF went down. Move within 30 feet, take your shot from outside his AMF, then next round vanish again and move. Skip a round as needed to heal. He'll fall in far less than the 110 rounds of his AMF.
Yes, but the CR of a monster isn't about how it stands up to an
individual PC, it's about what makes it a decent challenge for a
mixed party of four such PCs. So, if we have a Barbarian with decent Power Attack
and a suitably stealthy Rogue willing and able to use his sneak attack
and a Cleric who can heal them both,
and a Wizard who can at least try
something, what level do they need to be?
Also bear in mind that while the spellcasters' options are sorely limited by the
antimagic field, they're
not useless - summoning spells from the calling or creation subschools (where the latter has an instantaneous duration) can still be used without issue, or indeed they could just stick a
wall of force around the giant and wait him out.