Right, these are the core considerations. I think a Death's Door mechanic would potentially work pretty well in both cases. That is, in the first case I think we're all probably agreed on that. You get this one last 'move', if you want it take it, that gives the player a chance to continue RPing this particular protagonist and presents the character(s) with a situation in keeping with other parts of the game. This would work fine as a logical basis in any game that is played with high protagonism.It depends upon the game, but, principally, for two reasons:
Protagonism Undercutting - This character has to earn their deeds and the player's role in that is to play with bold, thematic aggression, allowing system and procedures to have their say, but working relentlessly within the machinery of that particular game's engine to wrest control of the trajectory of play from their foils (those foils are both "within the fiction" and whatever tendency system has to make their lives hard...or impossible). We (collectively as a unit of participants in this game) are both audience and vessel. Something like the above moves us too far into that latter (writer's room) category. If we're not careful, then we're just cosplaying out a preconception of "how it should be" or "how we hope it would be" rather than "holding on lightly", earning our wins, and enduring the visceral shock (and possibly delight or, upon reflection, admiration) of our losses and sacrifices.
Competitive Integrity - This is similar to the above, but its less about bearing witness to the evolution of character and experiencing the revelations that come with sincere play. This is about the gamestate; purely about playing a game and working to authentically move the gamestate from here to there (rinse/repeat) within the rules of the game engine. Trying to shirk the honestly earned, due consequences of game's procedures? Trying to get wins without the guts, guile, will, and skill that earns them? These are bad things in the vein of the utterly awful meme of "if you're not cheating...you're not trying" is.
I think this is something that can happen in D&D.The fighter's friend is hurt, even dying. The fighter prays to the gods to heal their friend. How is this action resolved? If it's a Religion or similar sort of check, what's the DC?
I like this answer. It makes sense to me.It depends upon the game, but, principally, for two reasons:
Protagonism Undercutting - This character has to earn their deeds and the player's role in that is to play with bold, thematic aggression, allowing system and procedures to have their say, but working relentlessly within the machinery of that particular game's engine to wrest control of the trajectory of play from their foils (those foils are both "within the fiction" and whatever tendency system has to make their lives hard...or impossible). We (collectively as a unit of participants in this game) are both audience and vessel. Something like the above moves us too far into that latter (writer's room) category. If we're not careful, then we're just cosplaying out a preconception of "how it should be" or "how we hope it would be" rather than "holding on lightly", earning our wins, and enduring the visceral shock (and possibly delight or, upon reflection, admiration) of our losses and sacrifices.
Competitive Integrity - This is similar to the above, but its less about bearing witness to the evolution of character and experiencing the revelations that come with sincere play. This is about the gamestate; purely about playing a game and working to authentically move the gamestate from here to there (rinse/repeat) within the rules of the game engine. Trying to shirk the honestly earned, due consequences of game's procedures? Trying to get wins without the guts, guile, will, and skill that earns them? These are bad things in the vein of the utterly awful meme of "if you're not cheating...you're not trying" is.
The scenario in the OP is exploitative play. It's a fighter trying to use healing powers without investing the necessary resources.Don't permit exploitative play.
What is exploitative about it? I genuinely cannot see how it is so. Something is exploitative when it gains an unfair and undue advantage by leveraging existing but clearly not intended combinations of game mechanics. There is no combining nor leveraging here, and there is no special advantage being conferred: the Fighter is not "getting one over" on anyone else. The Fighter is not breaking the "spirit of the game," since the whole idea of TTRPGs (as opposed to computer RPGs) is that they make it possible to do almost anything, subject to human discretion, not blindly enforced code.The scenario in the OP is exploitative play. It's a fighter trying to use healing powers without investing the necessary resources.
I get that not everyone agrees with this take. That's fine. But that's absolutely how I see it.
The fighter's friend is hurt, even dying. The fighter prays to the gods to heal their friend. How is this action resolved? If it's a Religion or similar sort of check, what's the DC?
5e as a base gives the DM authority to resolve it however they want. With nothing, with a check for an effect, with a reaction from the prayer without a check.Contra @Voadam, this isn't about the internal logic of the fiction.
I would define exploitative play as trying to do things in the game your character has no way to do mechanically, that there are ways to do mechanically, and that the character has passed on the chance to use, take, or adopt.What is exploitative about it? I genuinely cannot see how it is so. Something is exploitative when it gains an unfair and undue advantage by leveraging existing but clearly not intended combinations of game mechanics.
You don't see healing another character, something that fighters have no way to do in the game without investing in something that requires them to give up some other option, as a special advantage?...there is no special advantage being conferred
The Grey Mouser isn't a D&D character, so it's a very poor example. But if you look at the translation of him in the 1e Deities and Demigods, he has three levels of magic-user. So there you go: he invested in the required mechanics to do the thing he wants to do.: the Fighter is not "getting one over" on anyone else. The Fighter is not breaking the "spirit of the game," since the whole idea of TTRPGs (as opposed to computer RPGs) is that they make it possible to do almost anything, subject to human discretion, not blindly enforced code.
Like, for real, how is this any different from the Grey Mouser, a thief, being able to cast spells form time to time?
It's in the same place as a character who is all druid entering a barbarian rage, or a pc who is all sorcerer giving out bardic inspiration. It's in the same place as the wizard character using Action Surge to get two spells in a round.Where is the exploit?
Then people should stop using literary characters as examples, no? Yet they do. Continuously.I would define exploitative play as trying to do things in the game your character has no way to do mechanically, that there are ways to do mechanically, and that the character has passed on the chance to use, take, or adopt.
You don't see healing another character, something that fighters have no way to do in the game without investing in something that requires them to give up some other option, as a special advantage?
The Grey Mouser isn't a D&D character, so it's a very poor example. But if you look at the translation of him in the 1e Deities and Demigods, he has three levels of magic-user. So there you go: he invested in the required mechanics to do the thing he wants to do.
Wasn't aware of that, though to be honest, doesn't really matter to me.Also, a 1e thief had the ability to use magic items restricted to other classes, so you have that, too.
What's wrong with that, assuming there are appropriate costs? Rage is dangerous even to Barbarians, who are experienced in its uses and limitations. A Druid tapping into something like that is liable to lose himself entirely, especially since it could play in rather nasty ways with his shape shifting abilities. (The "inner beast" may quickly become an outer beast.) That sounds like an incredibly risky act where even "success" is liable to have long-term deleterious consequences. If the player is willing to accept those risks (possibly up to and including irrevocable death or other loss of character), what is exploitative about it?It's in the same place as a character who is all druid entering a barbarian rage,
Characters can already hand out regular inspiration. I'm not sure I would let one precisely mimic that specific class feature, but the idea of doing something that grants a bonus to someone else's roll is as old as time. Why is it suddenly a horrendous affront now that Bardic Inspiration exists? Is it really so far beyond the pale to ask, "If I consume my highest-level spell slot and channel its powers into supporting our friend, could that give them a bonus to their roll? It's okay if there's risk involved, I'm willing to take that, this is too important."or a pc who is all sorcerer giving out bardic inspiration.
(1) Not actually possible by 5e rules, which is ironic given your "well akshully" wrt the Grey Mouser. You cannot cast two regular spells in the same turn, period. You can only cast one regular spell and one cantrip. Not exactly game breaking, that. Unless, of course, the character is taking even further risks and costs to try to do that, too--which will mean an even higher threshold of required justification. Pulling off both of these things together should be insanely risky and, even if successful, permanently damaging. I'm quite willing to discuss the plausible costs this may have, but any character attempting even just the first part (Action Surge) is gonna walk away diminished in some form even if they succeed with flying colors.It's in the same place as the wizard character using Action Surge to get two spells in a round.
That's...not an exploit. It would only be an exploit if you make them pay no cost whatsoever for it. Why would you ever do that, when you could just...make there be a cost? Why would you ever consider allowing such a thing with zero risk, and you could just...have there be risks?The exploit is the character is healing without investing in the required mechanics to heal.