What's the most amazing start to a new campaign you've ever done?

Captured, shackled and forced upon a slave ship, the ship encounters a nasty storm. The ship is tossed and in the hold below, a crate topples over onto the chain holding one of the PCs. A random roll later deterimes which one.

Now free, and a slaver coming below to check on the "cargo", what does the player do?

Weaponless, armorless, and unless he manages to free most if not all the slaves, soon to be greatly outnumbered.

The PC manages to diable the slaver, take his dagger and free two more slaves before two more slavers head below. Now outnumbering the slavers, the slaves kill their approaching slavers and manage to free most of the slaves before bursting on deck in the middle of the storm.

The PC and NPCs manage to take the ship, out of the 50 slaves that started the journey, 15 are left. Morning comes and with no way to tell where home was or where the ship was headed, I turn to the players and ask them "So, where would you like to go today?"
 

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*ahem*

anyways, the best campaign I ahve even been in (on either side of the shield) was this one back in february. We we're playing in this evil campaign where every single person in the group put "Stupid Evil" for alignment. One PC kills another, adn I call the game quits.

We roll up new characters. There are 2 dwarves (sorc and paladin - FR Gold Dwarves), 2 elves (druid and fighter) 2 humans (rogue and another sorcerer) and a half-elf ranger and a gnomish monk. Ironically, the similar races weren't even pre-meditated. We are in Deepingdale, in FR, in Highmoon, a small town with a temple of Lathander in it, and a blocked trade route (by goblins) which leads to Cormyr. We go to this place, kill a few goblins, take their scalps, come back to town and sleep. Session ends.

(Next: the Amazing session)

I went gung-ho for the next session, printing off NPC pics, thinking up plots, getting everything together. We kick it off.

We awake early, so to go and sell our Goblin scalps to the towns mayor, who has called for these pest to be disposed of, since they are blocking merchants going into Cormyr. His name is Lord Ulath the Wise, and he is the LG patriarch of the city. (Not statted, but used the Marshalls pic from the minis HB for him. Intended to be a Pally/marshall). Suddenly, the High Priestess of Lathander rushes in the door just as the town bell starts ringing, summoning us to the town square. She declares that goblins have been spotted and that she must speak with Ulath in private. Mistress Novita is her name, and she is the most well-respected cleric is possibly all of the southern dales. We head out to the town square. Confirmed: it seems a great force of goblins, orcs and their brethren are amassed at the Eastern Gate. Seign Enginges have been spotted. They outnumber the towns people 5-1 if not more, and many folk here are too old or too young to fight.

Mistress Novita takes the stage. She calls for her clerics and the faithful to arm up - they need to take this battle out of the city. The walls are not in the best of shape, and will be easily breached.

Battle at the gates - Lord Ulath holds the gate with his men as Mistress Novita and her clerics and her faithful (those not in the town guard) charge full-force into the goblins. We pellet them with spells from the battlements, adn kill the few strays that make it in the door, but there are too many goblins, and they full encircle the clerics, who are being taken out one-by-one. Blood flies in the sky. Suddenly, great nets are cast up in the air as only Mistress Novita is left, and she is overwhealed with screaming, screeching, stinking goblisn adn orcs overtaken her. She has been captured and there is nothign anyone can do.

The last of the orcs and goblins which have made it into town have been killed, and the gates are shut as the orcs and goblins (surprizingly) being to disperse. A Dark figure is seen out behind the horde, adorned in wicked-looking armour made frm an odd material, all boney and spikey, atop a giant wildhog, and weilding a large polearm. He/she leaves soon after.

***Throughout this combat, I looked up over my DM screen from descriing these events. I was shocked to see that Every. Single. Mouth. Was. Hanging. Open. It was so emotional, so amazing. It was a far fetch from the previous, PCvsPC session, which was so dark and frustrating. But now... I has eight players in front of me, completely ensnared by a story all my own - in rapture, one might say. It was truely, sincerely, the epitome of DMing for me, and something which I have yet to match.***

We had only one more session with this campaign before peopel started dropping out of D&D for their own reasons, but that was by far the most amazing thing which has ever happened to me while DMing, adn the best kick-off to any campaign I've ever had.

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DM Notes: the plot behind this whole bit was an invasion from Talontar Blightlords into the pristine forests of the Dalelands, which would be counterd partially by armies from Lathander form the southern Dalelands. The PCs would be travelling north and east, and would be trying to rescue Novita, stop the head honchoes of the blightlords in the Dalelands, and try not to get killed along the way. Of course, this would include a trip to the ruins of Cormanthor (sp?) where Novita was supposed to be sacrificed, but instead angers a bunch of fiends and gets the PCs into a big problem there, along with a buch of rotting, zombie-like animals which have already been corrupted in the forests, mistaken identites with some xenophobic elves, and various other encounters which never happend. Good times, those.
 
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d20 Modern:

The PCs were monster hunters in the Shadow Chasers campaign setting. I had them caught up in the middle of a bank heist, where they discovered that one of the assailants was a weak vampire. They tracked him to a club in an old gothic church. They waited around for a while until they learned that "something" was going to happen at the stroke of midnight. Upon midnight, the sprinkers came on and started spraying the bar-goers with a reddish substance... (sounds like Blade, right? I *did* steal the scene, but wait...) They tried to make a run for it, but found they were locked in. They ducked for cover on the 2nd floor.

When they returned to the dance floor, they found that everyone was dead.

And then, one by one, they started to rise, hungry for flesh...
 

Okay, Clueless, we have got to figure out if we know each other, or if we are experiencing some sort of really strange multiverse stuff. What you described is almost verbatim flavor text for a game i ran that my group says has been the best they have ever played.

what system was this for, and what happened next? How long ago was it? This is really weird.
At our table, we actually used toy guns, and the game was absolute blast.
Looking forward to comparing notes...
 

LOL - Alternity system, own setting. (If I revisit it I'm using the Shadowrun system.) And it was about 2 yrs ago or so? They eventually talked their way out of the standoff, figured out they were in an abandoned space port where the temps were dropping low enough to make moisture condense... and that the thing may - or may not - have developed hull breaches. Goal of the game? Figure out where you are, how you got here, and find the ship that took you there so you can leave. Mind controlling alien parasites, horrifically powerful singularity weapon technology, and a lot of creepy 'omg something moved in the water and brushed against my leg and I can't see where it Went!!' later... they lived. Suffice to say I had watched Alien shortly before this...
 
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2e D&D - The campaign did start in a tavern - but each person got there on their own in solo adventures.

I started all the characters at -100 xp and made them get to first level, filling in their background through roleplay. Each started life as an apprentice, soldier, child, etc. and branched out through stupidity, luck or boredom. Eventually, one person (the mage) decided to "start" and adventuring company and advertised in a tavern, each character went through there at some point and met up at the keep of the mage by answering the ad (trust me, keep is another word for empty, abandond, building in this case). He hired them as protection and for needed skills; boom campaign starts and all is well.

We played that campaign every other week for about three years, until nearly all my players graduated from high school and moved away. I have tried this in 3E and it just doesn't work as well. The whole feat/skill system doesn't lend to promoting 0-level characters to 1st level.
 

Holy crap. I used Alternity Star*Drive.
I ran mine in 2001, again in 2003, the third time just two months ago.
The first two times were using the Alternity rules.

My game took place in a warehouse, all on a single world (never named) from the Stardrive setting. The characters started out exaclty as you described, then had to figure out who they were, why they were wanted by the authorities and why strange stuff was happening all round them.

I had been pressed for an idea for a night of Alternity for friends that had come to florida to visit me, and so i simply took two films, crushed their basic premises together, and voila.
You used Alien for inspiration, i used two books/movies from Michael Crichton.

I got my hands on SC 2.0 before Sr4, so i used that the last time, and will use it again. Using Sr would have been pretty cool though. The entire premise would fit Sr perfectly too.
 

I believe that the best campaign opening i ever took part in was probably a game that began with strangers on a coach being driven across the forest, shrouded in fog, and surrounded on all sides by wolves, snarling, and leaping at the coach. They would leap and change from wolf to man wolf in mid air, attacking without mercy. They killed the driver (of course), and wrecked the coach. Leaving the party inside with miles to travel through terrifying night time forests, hunted by werewolves. By the time the party got to the next coaching inn, they had formed a pretty good bond, and were ready to begin the first scenario in earnest.
 

Nyaricus said:
(snip all sorts of good stuff) Suddenly, great nets are cast up in the air as only Mistress Novita is left, and she is overwhealed with screaming, screeching, stinking goblisn adn orcs overtaken her. She has been captured and there is nothign anyone can do. (snip more good stuff)

Consider these ideas completely stolen. ;)
 


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