...and occasionally, your players might surprise you with an unexpected use for it.If I was running a game where one player acquired a magic sword and another acquired a folding boat I would build the occasional encounter where the sword helped out, and the occasional situation where the boat came in really handy. That way both players see their characters shine due to what they have. Even if all you ever run are published adventures it's not too difficult to alter something a little to let everyone have their moment in the spotlight.
For instance, using it as a hiding place when being pursued; as an improvised bridge (especially between rooftops); as a weapon (like a plank) by expanding it at head height, clotheslining someone running down a narrow path.
I think too many people approach this from a combat situation as well as a meta situation. A magic sword (+1) may have a 5% more chance to hit, but does the character really know that? Sure it's sharper, lighter, better balanced and an all around better sword, but from an in-game point of view, is it really worth 500 to 2000 gp? If I had 10k gp to spend, sure I'd buy one. But if I've only scrapped together 2k over the last 6 months, I'm not about to blow all of my money on a slightly better sword.
Spend time on a guitar board, especially one frequented by metalheads. Newbies are always asking about guitar purchases. Despite what more experienced guitarists are telling them, many are intent on buying gear that will provide only a marginal improvement- if any- in their tone...usually because that is all they can afford. Telling them to save up more money before making a purchase often goes unneeded.
Their burning goal is to be the next Alexi Laiho. They're working 2 jobs & eating ramen for weeks so they can buy marginally better gear than they own, and they can't see that buying cheap gear NOW over and over delays their ability to get professional gear later.
This is a daily occurrence.
So a PC buying a 2000gp sword when he has 2000gp and 10cp is perfectly believable to me. Especially a PC in his late teens to early 20s, new to adventuring.
Some keep bringing up the example of how an adventurer would save every cp to always have the best stuff to maximize their lifespan. And while true to a point, there are realistic limits. I work with people every day that are putting their life on the line and while some purchase enhancements to their weapons and their own body armor, they're not the absolute top of the line, they're effective for what they need though. They're still saving money for their family or saving up to buy a house or car though. Sure that $20k weapon may be the absolute best there is, but if they can get 90% of the effectiveness for $5k you can be darn sure that they're only spending $5k. That's why I think the argument that any character would spend everything they have for combat gear falls flat on it's face. The argument is that it's realistic, but then purposefully leaves out every other realistic aspect of a living breathing character.
You ARE talking about well-rounded people with normal expectations outside of combat, as opposed to murderhobos or extreme obsessives (see newbie metalhead guitarists, above).
Last edited: