Numion
First Post
Flexor the Mighty! said:"Screw it! I can be resurrected so lets just do this stupid thing anyway."
In all my games of 3E, I've never once heard anyone say that.
So, for me, the rule in 1E you quoted would be useless.
Flexor the Mighty! said:"Screw it! I can be resurrected so lets just do this stupid thing anyway."
Numion said:In all my games of 3E, I've never once heard anyone say that.
So, for me, the rule in 1E you quoted would be useless.
Numion said:In all my games of 3E, I've never once heard anyone say that.
So, for me, the rule in 1E you quoted would be useless.
molonel said:I've been playing 3rd Edition since it came out, often every week if not more.
I've never heard a player say that in a home game, a pickup game or a con.
Ever.
Quasqueton said:This whole idea that raising dead PCs in a D&D game should be rare and/or extremely difficult, or impossible, based on the argument that it is such in myth, legend, and literature strikes me as very odd.
Since when, and why, do myths, legends, and literature drive the rules, conventions, and concepts of D&D? Could D&D, in any edition/era, actually emulate myths, legends, and literature exactly, without heavy modification? Hell, D&D doesn’t even mimic LotR – and many people claim LotR was a direct inspiration for D&D (though that assertion has been stated wrong by the creator of the game).
It’s like saying that movie action heroes should have a dozen weapons and thousands of rounds of ammo on them because computer game action heroes have such. And movie action heroes should be able to restart a scene after dying in that scene, because computer game action heroes can do so.
D&D is a game. Any given party of protagonists usually has at least one, usually more than one, magic worker. Even the lowest mage or priest can do things that stand out as miraculous in most myths, legends, and literature. A first-level character can have a sword shoved into his gut, he can fall unconscious and be moments away from death, yet the first-level cleric can touch him with a 0-level spell and stop him from bleeding to death. A 1st-level spell can heal him completely. Completely. That is not common in myth, legend, and literature.
A low-level mage can levitate, put a squad of enemies to sleep. A low-level druid can animate the plant life to grab and hold a horde of enemies. A low-level cleric can repel a group of zombies with his basic faith. The mage and cleric can call a creature from Heaven or Hell and have it fight for him. Warriors struggle against and defeat dragons, giants, and other monsters every game session. All of these are deeds worthy of grand myths and legends in our Real World. But everyone accepts them without blinking in a D&D game.
Yet, reviving a character from death is somehow too potent? Because it is rare in myths, legends, and literature? If Real World myths, legends, and literature rule what can be accepted as normal in your D&D campaign, you have a lot of trimming to perform on the game beyond must limiting coming back from the dead. Heck, how can you have cure light wounds? Magical healing is just as rare – usually reserved for just deific characters in myths, legends, and literature.
Quasqueton
The precise *point* is that the efforts required are "more striking." I don't think anyone's objecting to the idea that the direct intervention of a deity or actual immortal status would be an appropriate means to allow resurrection. The idea that a reasonably-available spell that qualifies as a common character option allows it is a different bag altogether.molonel said:Okay, the efforts required are more striking.
It still happens.
No it doesn't. Herakles/Hercules was not raised from the dead. He never died, period. This is not an argument about the availability of deific ascension, neutralize poison, or conditions governing immortality, so this is not an appropriate example.He asked for a mortal example. Hercules was not yet a god. Ergo, he qualifies. He's dying, nothing can save him, and divine power rescues him. This qualifies as an example.
In my understanding as a Sanskrit-proficient Hindu who has done more than his share of theology study, yes.In your opinion.
Reincarnation qua Hindu/Vedic/Buddhist philosophy is vastly different from reincarnation via spell. It's a condition of being, not something a mortal can do to another mortal. And memories are *not* retained, ever. A reincarnated life is a new life, not a reset button.Throughout the discussions we've had on this subject, Reincarnation was right there alongside Raise Dead, Resurrection and True Resurrection as an option to bring a character back. It wasn't the preferred option, but it was there.
Not when you rephrase the issue that way, maybe. The question is not whether there is a mythic precedent for "heroes and lives cycling back from the dead" (and I would argue that's not quite correct either, since no mortal escapes death's clutches in *any* of the examples you give; the story of Orpheus and Eurydice is usually taken as an example of how mortal impetuousness and frailty prevent us from cheating death), but whether returning from the dead should be available for mortals as a common, hardwired-into-the-campaign option.Heroes and lives cycling back from the dead is a fundamental part of world mythology. My analogy is not flawed.
By gods and for gods, yes. For mortals?Well, people keep acting like it's some foregone conclusion that Rez, True Rez and Raise Dead have never appeared in literature, myth, fantasy or legend. That is absolutely, positively and demonstratably false.
I have the same reasoning but the opposite conclusion. I hate trying to shoehorn some random new PC into the adventure, because it makes the PC party less special.Lanefan said:I have no problem at all with this; if nothing else, it serves to reinforce the notion that the PCs are *not* the only fish in the pond and that there's lots of other adventurers out there.