molonel said:
We can agree to disagree on that. You see "neutralize poison" but there weren't any mid-level clerics running around casting a readily available spell. He sat down on a funeral pyre to die because nothing could save him and he was burning to death with the poison inside him.
You seem to require grand statements, and then dismiss a very dramatic death experience as trivial and easily solved. It must be nice to have your cake, and eat it, too.
Snarky comments will get you nowhere. The fact remains that Hercules *did not die.* Even if he did die, it was at the direct action of the gods, and it was his *spirit* that went to Olympus to achieve godhood. You want to try arguing your way around that, fine.
Otherwise, I listed several examples, most of which fit. So I'm not going to quibble.
But the point is: the soul returns, and is reborn, and continues. It happens.
Arjuna, when a man knows the self
to be indestructible, enduring, unborn,
unchanging, how does he kill
or cause anyone to kill?
As a man discards
worn-out clothes
to put on new
and different ones,
so the embodied self
discards
its worn-out bodies
to take on other new ones.
Weapons do not cut it,
fire does not burn it,
waters do not wet it,
wind does not wither it.
It cannot be cut or burned;
it cannot be wet or withered;
it is enduring, all pervasive,
fixed, immovable, and timeless.
Correct; the
soul endures. It does in D&D irrespective of the raise dead spell too (what are all those Outer Planes for, anyway?)You're missing the point again, which is that themes of immortality in myth and folklore are about the renewability and immortality of the
soul. That concept is
directly contradicted by the use of raise dead, which renews the body as if death had never been. Resurrection is an important experience in mythology because it illustrates the immanence of the soul, NOT because it supports the idea that a mortal can pass through death and live unchanged.
You answer that question your way, and I'll answer it mine. Both your way, and mine, have imaginative precadent.
And I will reiterate that your way is actually contradictory to most imaginative precedent for the reasons I cited directly above.
Raise Dead is a divine spell granted by the gods.
Nuff said.
I was waiting for you to say that....
The problem is that as played in almost every campaign, raise dead is an act a) performed by mortals b) on mortals that c) involves the continuation of the mortal being d) without reference to the soul being changed. Elements a-d are directly contradictory to Egyptian, Greek, Vedic, Hindu, and Judeo-Christian themes on the matter (unless you're the Son of God and seeking disciples and someone named Lazarus just passed).
You can call out other people for trying to carve out exceptions if you like; I'm doing no such thing. I'm saying that raise dead screws with the idea of mortality, which is a central theme to most mythological traditions out there. It isn't really possible to demonstrate the importance of immortality or immanence of the soul, or make resurrection a prerequisite for (supreme) godhood or ineffable knowledge, unless the basic good ol' death of the body is a real deal. Raise dead takes that importance away.