What's the problem with bringing PCs back from the dead?

Korgoth said:
And I say that if you can't live through a week or two of mule management and 10' pole duty, you have no business being an adventurer, mate! :p

I've never known anyone to play the game so they can be the pole duty guy. I'd walk out on such a game and I know my players would too if I did something like that. And since it can take quite a while to advance in AD&D, I think it would take more than a week or two before the 1st level guy gets that close in level. To each his own though. :)
 

log in or register to remove this ad

ruleslawyer said:
Snarky comments will get you nowhere. The fact remains that Hercules *did not die.* Even if he did die, it was at the direct action of the gods, and it was his *spirit* that went to Olympus to achieve godhood. You want to try arguing your way around that, fine.

Translation: molonel, you listed several valid examples to illustrate your point, but I'd rather quibble about the one that does not, in my opinion, rather than acknowledge that you answered the question.

ruleslawyer said:
Correct; the soul endures. It does in D&D irrespective of the raise dead spell too (what are all those Outer Planes for, anyway?)You're missing the point again, which is that themes of immortality in myth and folklore are about the renewability and immortality of the soul. That concept is directly contradicted by the use of raise dead, which renews the body as if death had never been. Resurrection is an important experience in mythology because it illustrates the immanence of the soul, NOT because it supports the idea that a mortal can pass through death and live unchanged.

I'm not missing the point. But no matter what I say, you refuse to acknowledge the valid points of precadence I made, nor the fact that I have answered the questions asked of me. Your only argument appears to be, "That doesn't count! That doesn't count! And no, that doesn't count, either!" You split hairs, softshoe, redefine at whim and ignore valid points simply because they disagree with your concept of mythology.

I agree to disagree with you. Resurrection and the rebirth of the soul have imaginative precadent throughout myth, legend and fantasy literature. D&D is not outside the pale, sorry, and you can't blow enough ink in the water to obscure that fact.

ruleslawyer said:
And I will reiterate that your way is actually contradictory to most imaginative precedent for the reasons I cited directly above.

My way? This has nothing to do with MY way. We're talking about three editions of D&D, now. This isn't MY way. This is Stephen Brust's way. This is D&D's way. This is something that has been used to fantasy, myth and legend down through time to tell stories. I've pulled numerous examples already, and where I list a dozen, you want to quibble about the one you think doesn't count.

Well, go on and do that with your badass self, because right now we're on a train to Brokenrecordsville. If I'm faced with one more repitious post, I'm bailing for greener pastures, my friend.

ruleslawyer said:
I was waiting for you to say that....

Oh no! I fell straight into your trap!

ruleslawyer said:
The problem is that as played in almost every campaign, raise dead is an act a) performed by mortals b) on mortals that c) involves the continuation of the mortal being d) without reference to the soul being changed. Elements a-d are directly contradictory to Egyptian, Greek, Vedic, Hindu, and Judeo-Christian themes on the matter (unless you're the Son of God and seeking disciples and someone named Lazarus just passed).

In your opinion.

And since when have you played in almost every campaign? I've certainly never seen you sitting in MY games or any of the cons where I've gamed, or pickup games.

It's a divine spell granted by the gods. Powerful (level 9+) servants of the gods gain access to it. It fits in line with all sorts of precadence in Norse, Egyptian, Hindu (for Reincarnation) and Judeo-Christian themes on the matter.

And you're just flat-out wrong about Christianity. There is a miracle attributed in Acts 20:7-12 where Paul raises a boy who was killed falling out of a window. Peter raises Dorcas in Acts 9:36-43. I could sift through the history of the saints in both Roman Catholic and Orthodox traditions, but why bother? The examples are there. The fact that you don't know them, and refuse to acknowledge them, isn't anything I can change.

ruleslawyer said:
You can call out other people for trying to carve out exceptions if you like; I'm doing no such thing. I'm saying that raise dead screws with the idea of mortality, which is a central theme to most mythological traditions out there. It isn't really possible to demonstrate the importance of immortality or immanence of the soul, or make resurrection a prerequisite for (supreme) godhood or ineffable knowledge, unless the basic good ol' death of the body is a real deal. Raise dead takes that importance away.

In your opinion. Not in mine, and not in the minds of those who disagree with you. And we have ample and valid reasons for believing so.
 

Hussar said:
See, now I would not play in this game. Gee, I get to be a 1st or 2nd level character poncing around with 8th level characters. Woo hoo. Wake me up in a couple of weeks when my character can actually do something. Meanwhile, I'll be sitting here in the back twiddling my thumbs because everything we're facing right now is going to blort me instantly. And, of course, this ignores the whole, "Hrm, we're a group of hard bitten veterans who've been slaying stuff for years. You look like a nice fellow, why don't you come with us, completely useless new guy?" :) I'd rather go with the raise dead thanks.

Yeah, I played in a few games where they did that. Never for long, though. The implausibility of the situation and the lengths the DM had to go to in order to keep new characters alive made Raise Dead look downright commonsensical. Fireballs would magically wrap around so that they didn't incinerate you, creatures who'd been hitting for 20 to 30 points of damage a shot would realize how valuable you'd be as a slave and start hitting you for non-lethal damage. Traps wouldn't go off. It was ridiculous, and boring.
 

Numion said:
BTW, I just now wondered how does this "resurrections == no risk" jibe with the other 3E accusation that the magic items are more important than the character?

Wouldn't that mean the greatest risk in adventuring is losing your gear, and not dying? And thus that the resurrection issue isn't that important, since a man without his gear isn't up to snuff anyway?

This would be funny... if it weren't quite so true!
 

green slime said:
This would be funny... if it weren't quite so true!

The importance of magical gear to character power is one of the ACTUAL problems in 3rd Edition D&D, in my opinion, as compared to some of these issues. It's one of the reasons some folks are turning to lower magic gear games like Midnight, Conan and Iron Heroes, or simply rules variants that dump about 25 to 50% of the magical wealth, and give people more feats and stat bumps.

Mord's Disjunction, in that respect, is the real character-killer.

And that's unfortunate.
 

Remove ads

Top