Primitive Screwhead
First Post
IMO, its a setting deal, not a rules/mechanics deal. I have enjoyed pursuing level advancement in FASA's Alien's.. with the chaotic results that that provides.. as much as in GURPS, WEG SW, and even.. yes.. I wanted to advance in Paranoia. At least to Orange if not Yellow 
I tend to describe it in plot depth. My favorite setting, CP2020, can have 6 levels of plot running behind a campaign, with a myriad of players on the field.. all with diverse motivations. Each adventure could be the puppetering of some nefarious entity, or could indicate a struggle between super powers.
I have walked away from a CP2020 game with a headache from tracking all the stuff that ended up being unseen by the players {the effects of all those plots became evident and it wasn't until later that a player put the loose ends together} It was one of the best games I have ever ran.
Shadowrun tends to be less complex and upfront, but still 4 to 5 levels of plots are fairly common, with the excellent Harlequin campaign as an example.
Star Wars is more clean, fewer players on the field.. and most of them in the open. 2 to 3 levels of plot are normal.
DnD tends to have 1 or 2 plots. The one for the current session..and potentially the metaplot story arc.
End result.. its simple.
Since its simple, more players are available.
More players, more games
More games, more campaigns..


I tend to describe it in plot depth. My favorite setting, CP2020, can have 6 levels of plot running behind a campaign, with a myriad of players on the field.. all with diverse motivations. Each adventure could be the puppetering of some nefarious entity, or could indicate a struggle between super powers.
I have walked away from a CP2020 game with a headache from tracking all the stuff that ended up being unseen by the players {the effects of all those plots became evident and it wasn't until later that a player put the loose ends together} It was one of the best games I have ever ran.
Shadowrun tends to be less complex and upfront, but still 4 to 5 levels of plots are fairly common, with the excellent Harlequin campaign as an example.
Star Wars is more clean, fewer players on the field.. and most of them in the open. 2 to 3 levels of plot are normal.
DnD tends to have 1 or 2 plots. The one for the current session..and potentially the metaplot story arc.
End result.. its simple.
Since its simple, more players are available.
More players, more games
More games, more campaigns..
