frankthedm
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Yes.Emirikol said:BTW, we play a game with mostly human opponents and essentially few SR monsters or undead. The campaign will end at 12th. Does that tip the tables?
Yes.Emirikol said:BTW, we play a game with mostly human opponents and essentially few SR monsters or undead. The campaign will end at 12th. Does that tip the tables?
Mistwell said:As far as I am aware, Necromancy is the only school that can give you back hit points, you give you temporary hit points. False Life is an incredibly useful spell for a wizard.
Sejs said:Yes. Significantly. In that case, I'd tag Necromancy as the weakest link. While it has a few real cherries (Enervation, Bestow Curse, the utility of disposable undead minions), overall it's rather weak tea. Enchantment, on the other hand, becomes much more attractive in the absense of things immune to its effects.
But you won't be able to cast that spell until the Wizard class is 12th level, and by that point being a low level barbarian won't matter much anyway. At character level five, with four levels in Wizard, Barbarian would be the absolute worst to multiclass with.jmucchiello said:Cast Tensor's Transformation first.![]()
Typically, the collateral.Ltheb Silverfrond said:...who doesn't enjoy a little collateral damage?![]()
In concept that is great and arguably, D&D is built on "whoever hits hardest wins!". The problem is that most evocations are still doing 2e damage against monsters with 3E HP.Ltheb Silverfrond said:Granted, I am a fan of Evocation; When it comes down to it, everything has hitpoints. Everything. Monsters, buildings, traps, you name it, it has hitpoints. Take those hitpoints away - Problem solved. Not the safest bet for solving problems, but who doesn't enjoy a little collateral damage?![]()
Emirikol said:A little of both. It's fun to test out some of these theories against the PC's.
BTW, we play a game with mostly human opponents and essentially few SR monsters or undead. The campaign will end at 12th. Does that tip the tables?
jh

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.