Gundark
Explorer
Jack99 said:You just needed better gear(endgame rogue here as well)
Heh...and thus why I quit woW
Jack99 said:You just needed better gear(endgame rogue here as well)
Remathilis said:ooh! Can I add one?
D&D 4e, like any MMO, is badwrongfun and those who play either of them need their toenails plucked off with pliers!
That was fun!![]()
Ease of Play Trumps Creative DetailKamikaze Midget said:
- Ease of Play Trumps Creative Detail. Videogames don't waste a lot of space on things that aren't directly play-able. Mario doesn't need much of a reason for saving the Princess. He does and it's fun. In WoW, the inability of characters to truly change the world and the static NPCs make it a better environment to game in (more stability), but kind of suck the 'living, breathing world' detail from it. It doesn't matter if it makes sense that Murlocks carry around magic rings that they don't use, but that the player can.
- Limits on DM Power. Videogames are constrained to a narrow set of options. Often, there are LOTS of them in MMO's, but they're still constrained. Any D&D advice that tells the DM to limit, to control, and to adhere to a baseline, can be seen as constraining to a videogame-style degree. The issue of balance crops up a lot with this, that many D&D players believe that you can have plenty of fun with highly unbalanced parties because the DM can compensate for this. In a videogame this isn't true, so you need to balance things, but the tabletop is a more organic experience.
- Pay To Play. While D&D has always had a sort of 'monthly fee' in the form of the newest splatbook, it was always optional. Making everything core and including an online portion (and all the mess that that entails) means that people feel obligated to pay for something every month that they may or may not want. The 'collectors mindset' that D&D has cultivated works to make people frustrated that they won't be able to complete their collection without paying by the month, and using electronic devices, which definitely have issues of permanence and portability to sort out, still.
WoW doens't have roles. It only has classes and optimized builds.Wolfspider said:Isn't it interesting, though, that so many of these roles line up perfectly in both games, even if the names are different?
Where has this (ease of play over creative detail) been hinted. I believe i have seen almost all of the preview and so on and i have never gotten that feeling. Most of what have been shown has been examples of mechanics. And i believe that the mechanics cant be too streamlined. The easier the mechaics the more time can be used on the world they are applied too. ( I really like white-wolf's vampire setting).
Limits on DM Power
Same as the above. i really havent gotten that feeling. on the contrary. most of the comments i see from people who have seen the books talk about how much easier it is for the DM to do his stuff.
i hope people can see where im going at.
Gloombunny said:Most of the people crying MMO influence have never actually played a MMO, not to mention never played 4e, and basically have no idea what they're talking about.
One popular complaint from these people is that that the defender/striker/leader/controller thing is just like the tank/DPS/healbot thing in MMOs, which conveniently ignores the direct and explicit statements from 4e designers that defenders can do as much damage as anyone and don't use taunts, the obvious fact that leaders do a lot more than heal, and, of course, that nothing like controllers exists in the MMOs they're citing.
Kamikaze Midget said:Ease of Play Trumps Creative Detail. Videogames don't waste a lot of space on things that aren't directly play-able. Mario doesn't need much of a reason for saving the Princess. He does and it's fun. In WoW, the inability of characters to truly change the world and the static NPCs make it a better environment to game in (more stability), but kind of suck the 'living, breathing world' detail from it. It doesn't matter if it makes sense that Murlocks carry around magic rings that they don't use, but that the player can.
IceFractal said:some stuff