What's up with plants & Iron Will?

Vahktang

First Post
Our heroes are about to fight members of a plant army.
And I'm looking over the monsters and a lot of them have Iron Will.
But Plants are immune to mind affecting stuff (Charms, compulsions, phantasms, patterns and morale effects)
So, why do they have Iron Will, then?
The occaisional 'Charm Plant' spell?
Doesn't happen that often, they don't need it, and it would be more appropriate it plants were susceptable.

More later,

Vahktang
 

log in or register to remove this ad


Bestow Curse? Repulsion? Inflict * Wounds?

There are a few spells for which Iron Will is a benefit.

I think the idea is that Plant creatures are truly alien by the standards of humanoid-centric spells. There are outright immune to many things. A many an oddball spell is a bit less effective.
 


DevoutlyApathetic said:
Glitterdust.

Oh and most of the MM monster have horrible feat choices. Animals as well.
Quite true! If a critter has reach Combat Reflexes is the actual "alertness". A 10% chance to notice a foe, pales in comparison with the ability to attack that foe as it leaves cover and moves through your threat.
 

As Dungeonscape mentions in the section on new monster feats, most of the Monster Manual monsters have feats that give them static bonuses to their stats, as opposed to feats that you have to actively remember to use. I dunno exactly the design goal behind that. Maybe just to make them easier to run.

But yeah, once you have a better idea of the feats available and how to use them, many monsters are improved with better feat choices.
 


frankthedm said:
Quite true! If a critter has reach Combat Reflexes is the actual "alertness". A 10% chance to notice a foe, pales in comparison with the ability to attack that foe as it leaves cover and moves through your threat.
You'd have to up their DEX's, too.
Most have a 10.
Plants aren't well known for being agile.

More later,

Vahktang
 



Pets & Sidekicks

Remove ads

Top