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What's Up With The Monk?

Wolfen Priest said:
Ah, yes. Stupid me. I'm pretty dang convinced the the monk does suck at this point, and I'm convinced that they probably are worse than bards, at least rules-wise. I guess most likely the vast majority of gamers probably want them to suck a little, myself included.

The idea of an unarmed kung-fu master being able to best an armed and able combatant (all other things being equal) is, frankly, a little ridiculous. Even in a fantasy world.

I actually think monks are decent once they reach ~10th level. Mobility is nothing to sneeze at, good saves are useful magic starts coming fast and furious at you, and the immunities/defenses are quickly adding up.

They do suck completely for levels 1 through 5, IMO.

The real problem is their main contribution to the party is measured by their grunt fighting ability. Maybe they are fun to play, maybe not. But they are not necessarily a good deal to the other members of the party.

The one thing that monks do very well at is stunning to set up easy sneak attacks. OTOH, it would be easy enough to build a barbarian, rogue, or barbarian/rogue who could set up a flank attack.
 

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Ridley's Cohort, I see your points, but so far you've taken two different classes and pointed out how the monk is inferior to each.

But the monk is better than either at other things. A first-level rogue, for example, has neither Evasion nor Stunning Blow, the latter of which is a great boon to any starting party, much as the buff spells that help a monk are.

A first-level fighter is begging for a sleep spell, unless he's an Elf (but that advantage works for any class). And unless he spends all his first-level feats, the fighter can't attack twice in one round, and he definitely moves much less.

I hope you're not serious about the standard ranger being comparable, despite the free feats, and the paladin's power tapers off after the early levels, while a monk has a steady growth throughout.

Yes, a rogue and a monk ought to have comparable ACs at first level, but your rogue does NOT, in fact, deal more damage once Flurry of Blows comes into effect. Also, a monk is more likely to survive that initial hit.

And most of the groups with whom I play MUCH prefer a druid over anyone but a cleric. So they're more of a staple than arcane spellcasters for us, and MF and GMF are not that rare.

Wolfen Priest,
The idea of an unarmed kung-fu master being able to best an armed and able combatant (all other things being equal) is, frankly, a little ridiculous. Even in a fantasy world.
I can't say I understand this. The Shaolin monks were vastly superior to any army of their time before guns came into play.

Thinking that monks have to be unarmed is the first problem, thinking they can't be deadly unarmed is the second. In D&D or the real world.

And as Carnifex keeps repeating, characters only have to compare in the broadest of terms. They don't have to be mathematically even. But if you cripple monks by only handing out equipment they can't use, then blame only yourself if they suck.
 
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Well, here's a proposition (and if no one takes it up I will do so myself when I get home): make a 32 point-buy monk (any race) at 10th level (or 12th or some other fairly arbitrary but high level) and equip him from the DMG with the amount of starting cash available to that level-character. Then do the same for a fighter (any race).

So, the class abilities, stat bonuses, and (perhaps most relevant to this discussion) magic items will all be taken into account. It will settle (hopefully) the following dispute/question: is the monk's need for better stats compensated by his lack of need for magical weaponry?

In other words, since the monk presumably won't have to shell out the bucks for armor and weapons (although this may still be in doubt, according to some), he could therefore buy other, more valuable things (or just more things), and thus get more for his money, so to speak.

Anyone willing to go through all that? If not, I'll do it when I get home and post my results here. Although that's not to say there couldn't be numerous other "submissions."
 
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Why on earth do you have to be high level to get a +2 Nunchaku? In a standard money-and-magic rich D&D campaign, getting the 8,000 to commission one of these would admittedly not be a cheap option for low-level characters, but would quickly come within a characters reach.

Well, like I said in a very early post in this thread, I am running through the standard module series. (So, the treasure there should be well balanced for what the designers intended.) As the Monk, I probably have the most money leftover of anyone, but right now (5th level) I have about 800 GP, not 8000 GP. I might commission (another) masterwork Nunchaku (the first one was eaten by an ooze), but at this point it hardly seems worth it.

Our group is pretty low magic, but if you look in the DMG p52 it has a "standard" NPC Monk, with equipment appropriate for various levels. Under weapons it says:

Kama (Melee): Masterwork (1st-2nd), +1 (3rd-9th), +2 (10th-13th), +3 (14th-16th), +4 (17th), +5 (18th-20th).

So they are figuring 10+ level for a +2 weapon. Assuming that they are being conservative for NPCs; what is a fair level for a PC to get a +2 weapon? 8th? Thats still high-level in my book.

I'm seriously curious about this; if you are enjoying playing a Monk - what level are you? Did you play him all the way up (ie, did you start at first level?)
 

Kesh said:
Next time I play a monk, I intend on having two items crafted for him once he can afford them:

Fang Gloves - Gloves which grant Greater Magic Fang X times per day.

Iron Shirt - An old staple of martial arts fiction, it's a fine silk shirt that is enchanted to act as armor.

Solves a few problems right there. :)

If you have a shirt that is enchanted to act as armour, isn't that essentially armour?

If I was running a game, I wouldn't allow it. Heck, I'm not even a 100% sure where I stand on Bracers of Armour (right now I'd be willing to allow it).
 

Wolfen Priest, I think I might be up to the challenge, despite the fact that I believe it's useless to compare two characters like that straight up. Campaigns, other party members...these things alter what you should do with your char. However, I won't back down here, I think it's a good idea.

You wanna do the fighter, and leave the monk up to me?

And by DMG, you mean I can use the rules for creating items, right? Because let's face it, without those rules, the DMG's item section is a monk-hating piece of rehashed 2nd Ed. stuff.

10th-level it is. I look forward to seeing your fighter :)
 

Acmite, if mages can cast with Bracers of Armour on, a monk can fight with a silk shirt that has a magical armour bonus. There's a Ring of Mage Armour in Sword and Fist which is basically made for a monk.
 

Hakkenshi said:
Wolfen Priest, I think I might be up to the challenge, despite the fact that I believe it's useless to compare two characters like that straight up. Campaigns, other party members...these things alter what you should do with your char. However, I won't back down here, I think it's a good idea.

You wanna do the fighter, and leave the monk up to me?

And by DMG, you mean I can use the rules for creating items, right? Because let's face it, without those rules, the DMG's item section is a monk-hating piece of rehashed 2nd Ed. stuff.

10th-level it is. I look forward to seeing your fighter :)

Yes, I'll make the 10th-level fighter then. As far as creating items, yeah, I guess you can make items as per the DMG, but you have to pay full price for them, obviously (not half, as though a wizard made them for you). And make sure to list out the prices paid for each item, because that could easily be screwed up if you are making more-or-less unique items.
 


Hakkenshi said:
I can see you've dealt with this before ;-)

Heh, actually the only time I've ever done this is making higher starting-level characters for a real campaign, and then, I really didn't min-max him that much (plus he was only 5th level).
 

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