Henry
Autoexreginated
Low, high, it makes not difference. The Monk is still capable and useful at any of these levels.
Consider the standard 1st level monk with 25 point buy:
S---14
D---14
C---12
I----10
W--14
CH---9
Melee Attack +2, 1d6+2 dmg
AC 14 (15 with dodge)
hp 10
Feat: Dodge
Saves:
Fort +3
Refl +4
Will +4
Skills:
Jump +6
Tumble +6
Heal +6
Climb +6
This is still a quite respectable character, and against typical 1st level enemies faced by a party (humanoids, lvl 1 humans, etc.) he will do quite well. Even at this, he has a better AC than anyone in the party (except perhaps for a fighter in scale and a high dex.) With a little assistance from the party, as all good parties should do, he can be even more powerful. For example, the party wizard adds mage armor to him, and he becomes AC 18 (19 to dodge), and quite the candidate to jump into melee at opportune times in order to assist the party rogue or the party fighter. He also can stabilize the wounded, and go physical places where heavier armored party members cannot, alongside the rogue.
Is he as equally strong as the fighter in toe to toe? No.
Is he a use of magics? No.
Can he sneak attack? No.
Can he heal others with magic? No.
HOWEVER,
Can the Fighter tumble into and out of combat? No. Not unless he's wearing light armor, which a 1st level ftr is unlikely to have.
Can the Cleric avoid attacks of opportunity? No. Again, he faces problems similar to the fighter.
Can the Druid use a stunning blow? No.
Can the Rogue evade a fireball? No. Not at first level.
Can the Fighter subdue an opponent as quickly and effectively as a monk, without killing them? No. A fighter will take AT LEAST a -4 penalty, unless using a sap or special weapon.
The monk has his own strengths, and those are geared toward mobile combat, and defense.
Consider the standard 1st level monk with 25 point buy:
S---14
D---14
C---12
I----10
W--14
CH---9
Melee Attack +2, 1d6+2 dmg
AC 14 (15 with dodge)
hp 10
Feat: Dodge
Saves:
Fort +3
Refl +4
Will +4
Skills:
Jump +6
Tumble +6
Heal +6
Climb +6
This is still a quite respectable character, and against typical 1st level enemies faced by a party (humanoids, lvl 1 humans, etc.) he will do quite well. Even at this, he has a better AC than anyone in the party (except perhaps for a fighter in scale and a high dex.) With a little assistance from the party, as all good parties should do, he can be even more powerful. For example, the party wizard adds mage armor to him, and he becomes AC 18 (19 to dodge), and quite the candidate to jump into melee at opportune times in order to assist the party rogue or the party fighter. He also can stabilize the wounded, and go physical places where heavier armored party members cannot, alongside the rogue.
Is he as equally strong as the fighter in toe to toe? No.
Is he a use of magics? No.
Can he sneak attack? No.
Can he heal others with magic? No.
HOWEVER,
Can the Fighter tumble into and out of combat? No. Not unless he's wearing light armor, which a 1st level ftr is unlikely to have.
Can the Cleric avoid attacks of opportunity? No. Again, he faces problems similar to the fighter.
Can the Druid use a stunning blow? No.
Can the Rogue evade a fireball? No. Not at first level.
Can the Fighter subdue an opponent as quickly and effectively as a monk, without killing them? No. A fighter will take AT LEAST a -4 penalty, unless using a sap or special weapon.
The monk has his own strengths, and those are geared toward mobile combat, and defense.