LokiDR said:
The monk tatics mentioned also wouldn't work on a hill giant, and probably not a ogre or troll either. Eliminating some tatic for one person is something you live with. The fireball happy mage cast cone of cold on the red dragon, the fireball he has maxxed out. Whining about the centaur doesn't prove that the test is unfair. So he matches your speed, a flying wizard exceeds it. Suck it up and don't grapple him. If one centaur ruins a monk, they are even crappier than I thought.
Monk do well against other PC types. This monk has a 16 STR because I wanted him to get a belt of Giant STR ( I later ruled it out) so that he could challenge a fighter with a grapple/bull rush/trip. When fighting a centaur you must use different tactics, which is fine.
Fine, give the cenaur +2 ECL. That still puts the party at 3 level 6s and 2 level 5s. The average is BELOW 6! I think you are just trying to make excuses for this test failing before it even happens.
It also means that the average level of the party is actually higher than 5.2 ...
One more time. The discussion here is about a CR 7 on APL 5 unless you are talking about the CR system in general, and then you are in the wrong thread. Maybe I should check to see if there were one of those threads too. I fail to see the relavance of level 12, 14, 15, and 16 characters. If you wish to provide different secnarios, be my guest.
some one pulled a quote about what would be a challenge to a party, and it said something like +1 to +4 levels above would this level of challenge, and +5 to something else would this type of challenge, etc.
With that quote in mind, I was saying that depending on the party level, a +1 level challenger might not be much of a challenge. FOR EXAMPLE, if you had a party of 4 level 1 characters, a level 2 barbarian or fighter probably is a BIG challenge.
If you had a party of level 5 characters and they faced a level six wizard, that would be a a tough challenge because the wizard would have firebell/lightning bolt/haste, an extra feat they the party members do not have, more magic items, etc.
So, my inference is that this party of five, with two people at level 6 (including a wizard) and one that is a centaur with those benefits, is closer to being a level 6+ party and will be less challenged by a level 7 opponent than a level 5 party facing a level 6 opponent.
Basically, the relative threat of a character being one level higher diminishes as the party gains levels.
CRs were not meant to be second guessed on every encounter. I don't believe they are perfect, but they make a prediction about how the fight will come out. Something solid, not just guess work. If you can show by rules, besides rule 0, that this calculation is wrong, I will happily withdraw my argument. But don't just wine that CR doesn't work. I have come up with stories and theories to counter yours, come up with rules that counter my rules.
I think Hak has done the work on this...
you forgot haste
haste, invis out of sight of the party. move up and fireball then invis again. Wash, Rinse, Repeat. MM for the rougues, some summoned cannon fodder for the fighters still up, and I will have every buff I can by the time they get to me. Who needs 4th level spells
Cheap, yes, but I imagine that is how the wizard would do it.
Imp. Invis (level 4 right?) would be more efficient.
And this is a fine strategy, however, I tried to exclude level 7 wizards because of their arsenal of spells.
But since you mentioned it... As soon as you cast fireball, everyone will be after you. If you cast summons first then you can stay invisible, but if creatues just start showing up, someone (the party wizard) will figure out what is going on, adn they shoudlbe looking for you. If you cast summons while invisible, you will stay that way, but lose full round actions due to the casting times. You only have so many second level spell slot, so repeated invisibility would take away some of your buffing spells of that level.
Parties should be equipeed to handle invisible opponets. Now, flying invisible opponents are another thing altogether.
Hey, monk isn't the only one that can run, especially in his own catacombs.
Add the fact that the rouge can open with a fireball by use magic device and does +4d6 damage on every sneak attack. A barbarian, in a 5' wide spriral hallway, could take at least a few of them, unless they have presise shot and are just behind the first character. Number probably would win, but there has NEVER been question of that.
But rogues do not get sneak attacks every round. They can not sneak quickly, they have to be in melee or in 30' range to do the sneak attack damage, the barbarian could close that distace quickly.
And as for Fighter/Barbarian types I would thing that as soon as they showed up the parties front line fighters would just engage him, 2-to-1 and he would not last long.
Long enough to deal 35 to 50% losses on the party or get away. I say they would all do it better than the monk.
You really think that a Barbarian would be able to run in and kill a third to half of the party? I would be really really surprized. Same with a fighter, ranger, bard, and cleric. Druids might do this job better but should still be beaten back pretty quickly.
Which is my point I think the monk would make a fine adversary to this party for a challenge and would do as well, or perhaps better than any other class except the wizard.
If the monk is just killed/beaten/subdued/captured as fast as any other class then it shows that they are just as good (or bad) as any other class.
g!