arwink
Clockwork Golem
My players went for about a year with only a monk and a cleric/rogue as their frontline fighters, and they just about murdered the monks player when he stopped playing the monk and started playing a fighter.
The monk's skill is not doing massive damage in combat, it's tactical combat and doing lots of little bits of damage. Basically, the cleric/rogue and the monk were an all pupose tumbling and flanking machine, chasing down opponents and hammering them mercilessly. Stunning Fist, with a few potions of wisdom, pretty much detered any spellcasters they came up against, and they weren't afraid of using a magical kama or even dagger when it was necessary.
Monk's are good in team with other characters, although they do tend to be less effective when being relied upon as the parties sole combatent.
The monk's skill is not doing massive damage in combat, it's tactical combat and doing lots of little bits of damage. Basically, the cleric/rogue and the monk were an all pupose tumbling and flanking machine, chasing down opponents and hammering them mercilessly. Stunning Fist, with a few potions of wisdom, pretty much detered any spellcasters they came up against, and they weren't afraid of using a magical kama or even dagger when it was necessary.
Monk's are good in team with other characters, although they do tend to be less effective when being relied upon as the parties sole combatent.