I'm A Banana
Potassium-Rich
Monks are the ultimate decoy...
Send Mr. Flying Fists of Fury into a dangerous situation dressed in robes and wearing a pointy cap and maybe even with a long pretty stick in their hands....
Then, let the rest of the world waste turns forcing the Monk to save over and over again.
Then, bring in Mr. "I get charmed so often I may as well be on the other team" fighter. Y'know, *after* they've wasted all their charming and/or disintegrates on the Monk. Heck, have the monk fight defensively, and see if even the sword-swingin' yobbos in the enemy party can come close to touching him. He doesn't have to deal out damage. He can piss off people and get them to attack him without ever raising a fist. Maybe taking AoO's, disarming, if they'd like.
Depending on what you want to suck outta the opposition, send in the Monk looking like a wizard (for disintegrates, poisons, and the like) or looking like a fighter (for charms, illusions, and brain-frying)...a low-level illusion spell should be enough for some cheap armor.
The thing is, with a monk, getting the fists flying shouldn't be option #1. It should be plan B, when the monsters come to you. Allow them to spend their energy while you sit there, take it, and ask for some more.
You'd be surprised how effective a monk could be at drawing attacks away from the more vulnerable members of the party.
Even against big, tough monster types. Since most monster types generally fit into the "Combat Machine"/"Magic Beastie"/"Buffer"/"Sneaky One" motif as well, it works fairly well. Monks are as good at killin' mind flayers as they are at killin' wizards.
The thing to remember is that a Monk isn't supposed to be in the ranks of the Fighter, Barbarian, Paladin, Ranger. They aren't the "combat machine." They come closest to the Cleric and the Rogue in their type...the "secondary striker," the "sneaky one," the "buffer." And in this role the Monk is fairly effective. They're great decoys, superb movers, and good at doing things that other classes can already do well...just like the Cleric and the Rogue.
Really. Sneak attacks? Pheh. Fighters can do more, more often. Turning Undead? Whoop-dee-doo. Healing? Yay. I can be everybody else's HP-pimp.
Clerics and rogues both make for decent backup fighters, and that's what monks do too.
Send Mr. Flying Fists of Fury into a dangerous situation dressed in robes and wearing a pointy cap and maybe even with a long pretty stick in their hands....
Then, let the rest of the world waste turns forcing the Monk to save over and over again.
Then, bring in Mr. "I get charmed so often I may as well be on the other team" fighter. Y'know, *after* they've wasted all their charming and/or disintegrates on the Monk. Heck, have the monk fight defensively, and see if even the sword-swingin' yobbos in the enemy party can come close to touching him. He doesn't have to deal out damage. He can piss off people and get them to attack him without ever raising a fist. Maybe taking AoO's, disarming, if they'd like.
Depending on what you want to suck outta the opposition, send in the Monk looking like a wizard (for disintegrates, poisons, and the like) or looking like a fighter (for charms, illusions, and brain-frying)...a low-level illusion spell should be enough for some cheap armor.
The thing is, with a monk, getting the fists flying shouldn't be option #1. It should be plan B, when the monsters come to you. Allow them to spend their energy while you sit there, take it, and ask for some more.
You'd be surprised how effective a monk could be at drawing attacks away from the more vulnerable members of the party.
Even against big, tough monster types. Since most monster types generally fit into the "Combat Machine"/"Magic Beastie"/"Buffer"/"Sneaky One" motif as well, it works fairly well. Monks are as good at killin' mind flayers as they are at killin' wizards.
The thing to remember is that a Monk isn't supposed to be in the ranks of the Fighter, Barbarian, Paladin, Ranger. They aren't the "combat machine." They come closest to the Cleric and the Rogue in their type...the "secondary striker," the "sneaky one," the "buffer." And in this role the Monk is fairly effective. They're great decoys, superb movers, and good at doing things that other classes can already do well...just like the Cleric and the Rogue.
Really. Sneak attacks? Pheh. Fighters can do more, more often. Turning Undead? Whoop-dee-doo. Healing? Yay. I can be everybody else's HP-pimp.
Clerics and rogues both make for decent backup fighters, and that's what monks do too.
