An hour or two battle *is* unrealistic. This giant probably has buddies around . . . he'll probably start calling for them. What happens to the monk then?
Let's also consider what happens when our buddy the Giant starts hustling away (taking a bunch of double-moves -- and his movement speed is 40').
The monk is going to have a tough time keeping up AND still use his move-equivalent to hide, no?
Let's say the giant is just getting sick of the monk . . . and the monk is bravely cowering behind a rock 40' away.
The giant takes a double-move away (80'). Now the monk can't attack, because he's 120' away. What does he do?
He can close some of the way and hide again, but the Giant can just keep moving.
He can eventually try to work his way around the giant to head him off at the pass, but not while hiding very well. And after the first couple of hits, the giant can change direction every once in awhile.
I just don't see this working -- what's worse is that it has 0% chance of working without the Boots of Cheat. And when a character class's effectiveness in so many situations is 100% dependent on having a broken magic item, it doesn't bode well for the character class.
Let's also consider what happens when our buddy the Giant starts hustling away (taking a bunch of double-moves -- and his movement speed is 40').
The monk is going to have a tough time keeping up AND still use his move-equivalent to hide, no?
Let's say the giant is just getting sick of the monk . . . and the monk is bravely cowering behind a rock 40' away.
The giant takes a double-move away (80'). Now the monk can't attack, because he's 120' away. What does he do?
He can close some of the way and hide again, but the Giant can just keep moving.
He can eventually try to work his way around the giant to head him off at the pass, but not while hiding very well. And after the first couple of hits, the giant can change direction every once in awhile.
I just don't see this working -- what's worse is that it has 0% chance of working without the Boots of Cheat. And when a character class's effectiveness in so many situations is 100% dependent on having a broken magic item, it doesn't bode well for the character class.