And IME, the "monk friendly" situations have come up fairly regularly. I don't think it was the DM throwing me bones, either-he mostly uses published adventures (
Our group ran the main WotC adventure line (Sunless Citadel, Forge of Fury); there was only one place where I think the Monk has a chance to do something vital that no one else can do as well. Unfortunately, its also very brutal; one mis-step means instant death for Our Hero. (I survived, whew!)
Tangent: I notice that the treasure distribution in these two modules isnt particularly Monk-friendly; possibly another sign that the Monk wasnt given as much consideration as the basic Fighter-Cleric-Wizard-Rogue party.
I also have Freeport, which I am expecting to run after we finish FoF. I dont see it being particularly Monk-friendly either; though perhaps more so than the WotC stuff just because its not such a dungeon crawl.
Sometimes I thought Improved Initiative might have been a better choice.
Nah, its not. ;-) I took Improved Init, but it is really a two edged sword. Getting to move first is great when you know whats going on, but very risky in the first couple rounds when you may not know the tactical situation entirely. One of my near-death experiences was rushing into a group of "mooks" to lay the Monkly smackdown on them, only to find out that they had a big ham-fisted buddy standing just outside my range of vision. Drat.
I found it very effective to scout under Invisibility.
Mmm, yes, that would be very nice. Unfortunately, at 5th level our Sorcerer only has very limited number of those to hand out.
Tangent: There is something somewhat self-reinforcing about the Monk sucking; once the party reaches consensus that the Monk sucks, it becomes much harder to wheedle Buffs out of the others. "Monk: If you cast Bulls Strength on me, I will be able to do damage in combat." "Barbarian: Ha. Cast it on me and I will crush even the mightiest foe like a grape!" "Sorcerer: Sorry Monk, the Barbarian can hit better than you." "Monk: I suck :-(."