Shades of Green
First Post
I'm thinking about creating a custom Marksman class, focused on ranged combat. However, before doing so, I want to make sure that I'm not re-inventing the wheen in regards to the Fighter. The thing is that fighters could be pretty effective ranged combatants, due to the following reasons:
1) High BAB and many attacks per round at higher levels.
2) Proficient with all simple and martial weapons - which include most ranged ones.
3) Weapon Specialization at level 4, which, ofcourse, could be used for a ranged weapon if desired.
4) Alot of bonus feats - not only could he gain Weapon Focus and Greater Weapon Focus on the ranged weapon of choice, but he could easily (and earlier than other classes) learn the entire feat 'tree' associated with ranged weapons (Rapid Reload, Point Blank Shot, Far Shot, Percise Shot, Improved Percise Shot, Rapid Shot, Manyshot, Dodge+Mobility=>Shot On the Run and Mounted Combat=>Mounted Archery).
5) Good armor proficiency, as well as melee weapon proficiency so that the Fighter could defend himself well if opponents come into melee range.
So, what's the Fighter missing to be an archer?
1) High BAB and many attacks per round at higher levels.
2) Proficient with all simple and martial weapons - which include most ranged ones.
3) Weapon Specialization at level 4, which, ofcourse, could be used for a ranged weapon if desired.
4) Alot of bonus feats - not only could he gain Weapon Focus and Greater Weapon Focus on the ranged weapon of choice, but he could easily (and earlier than other classes) learn the entire feat 'tree' associated with ranged weapons (Rapid Reload, Point Blank Shot, Far Shot, Percise Shot, Improved Percise Shot, Rapid Shot, Manyshot, Dodge+Mobility=>Shot On the Run and Mounted Combat=>Mounted Archery).
5) Good armor proficiency, as well as melee weapon proficiency so that the Fighter could defend himself well if opponents come into melee range.
So, what's the Fighter missing to be an archer?