D&D (2024) What's Your 2026 WotC D&D Wishlist?

Monster Manual II; A completely new setting, complete in one book; a book full of adventures that I would want to run; and a Tensers' Guide to all the cool SubClasses and spells not yet covered in 5.24, including a revised, and drastically nerfed, version of the Twilight Cleric so Munchkins will stop whining about being allowed to play the old version. Four HC's seems reasonable for 2026.
 

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I'd doubt they'd even bother, but maybe something like "Urban Arcana" a Modern Fantasy setting. They'd tried a little something once with one of the early Unearthed Arcana that had a 1st level spell that could recharge a phone or laptop.

Otherwise I guess they could push one of the more unusual Magic the Gathering settings, like that roughly 1920s gangster setting.
 


Specifically on MTG settings, the big one I'd like to see is Bloomburrow. Anthro animal setting that even makes all visitors to the plane into animals is cool and different from other DnD settings.

I'm also intrigued by the space opera setting that is coming out this year. If it's more sci-fi than Spelljammer, it might be of interest
 

Specifically on MTG settings, the big one I'd like to see is Bloomburrow. Anthro animal setting that even makes all visitors to the plane into animals is cool and different from other DnD settings.

I'm also intrigued by the space opera setting that is coming out this year. If it's more sci-fi than Spelljammer, it might be of interest
bloom burrow could at least sell to the prefers small animals furry sub market
 

I only read the first 20 posts, so maybe folks have already said these. Also caveat, I haven't read the 5e24 books yet, so maybe some of these are covered in depth in some of them?

  • A good megadungeon
  • A true Sandbox adventure that is not a Path.
  • An adventure that highlights social and political play as much as combat or exploration. If that requires more rules to support this, that would be good.
  • A jaunt across the outer planes
  • Epic level play (level 20+)
  • Using Queen of the Demonweb Pits as the basis for a journey into the Abyss, sort of like Descent into Avernus took us part of the way into the 9 Hells
  • Solo-play rules
  • More areas of Faerun explored, especially Thay because all the bads come from there, right?, Cormyr, Amn, and Tethyr (just expand the Sword Coast region out a bit)
  • Another Magic setting (although the only one of the top-3 vote getters in this earlier poll that I'd like is Eldraine (along with Lorwyn))
  • Speaking of which, an anthology of adventures in settings that have not had any further adventures, including SpellJ, Planescape, Eberron, Greyhawk, and the 3 MtG settings
  • Another Radiant Citadel anthology; OR a full on AP
  • Cities of the Forgotten Realms - a sequence of urban adventures set across the various cities of the Sword Coast and beyond that we haven't yet had a book about.
  • Last but not least, a book about Factions - how to create your own, how to play them in a game, and more. I think they missed out by trying to include Factions in their metaplot but with very little guidance on how to actually USE them in play.
 


Lean into a modular approach to the rule set with a release focused on emphasis of Alignment across Spells, Species Options, Monsters, Feats, Items, and Subclasses.

Oh, and real Psionics.
 


Two things I can never have enough of: adventure anthologies and setting books to cannibalize.
  • Anthologies with updated adventures from 2e, 3e, and 4e rather than B/X and 1e. Give me 5.5e versions of Barrow of the Forgotten King and Madness at Gardmore Abbey.

Good ones! Though I'd still like to see Castle Amber.

  • Nentir Vale setting book that includes the expansion material sprinkled throughout Dragon and Dungeon magazines.

Tough sell but I'd be there for it.
 

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