What's Your Dream Project?

My Dream Project would be a Birthright 3rd Edition Campaign Setting Book. If only I was wealthy and could purchase the campaign setting from Wizards...

The book would include the following:

* Conversion of Blood Abilities into a Bloodline Feat tree.
* Mass Warfare rules for leading armies across the battle field.
* An updated version of the intuitive domain rule system used in the original Birthright ruleset.
* Inclusion of all the "Player's Secrets of" Domain books for the Anuirien region, revised to the new rule set. (Those were really good fluff books)
* An Awnsheglien NPC Prestige Class and Awnsheglien feat trees to allow for easy creation of Awnsheglien.
* Bloodtheft and Azrai corruption rules.
* A domain magic system that increases spell power, similiar to Wheel of Time angreal system.

I already have most of this put together into some nice PDFs for my campaign, too bad I can't distribute it...
 

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It seems most of these projects revolve around rules compilations, rules system conversions and game supporting computer programs. I'm surprised at the relative lack of interest in simply creating a superb campaign with all that time and money.

Do gamers have their priorities back-to-front, such that, even when given the gift of time and money, they'd spend it on yet more rules tinkering?
 

rounser said:
It seems most of these projects revolve around rules compilations, rules system conversions and game supporting computer programs. I'm surprised at the relative lack of interest in simply creating a superb campaign with all that time and money.

Do gamers have their priorities back-to-front, such that, even when given the gift of time and money, they'd spend it on yet more rules tinkering?

Well, I think it comes down to the fact that campaign worlds and styles are a dime a dozen. Most of us by now have found a campaign world, wether published or homebrewed, that we enjoy playing/running more then others. So it makes sense for our "Dream Projects" to be based around those campaign's we most enjoy, or around non-campaign based projects.
 
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I think most gamers already have their own campaign that they like to run, or an older setting that they've customized to their tastes. This is one of the reasons Ryan Dancey keeps saying "rules and tools". Give customers the equipment to design their own stuff because that's what they want. The market seems to bear this out as well.
 

rounser said:
I'm surprised at the relative lack of interest in simply creating a superb campaign with all that time and money.
Well, I suspect many of us are doing that anyway. The answer, "I'd just do what I'm doing right now," isn't very interesting.

And I don't want to sell my campaign, anyway. Barsoom is my little baby, I don't want anyone else in my sandbox.

:p
Do gamers have their priorities back-to-front, such that, even when given the gift of time and money, they'd spend it on yet more rules tinkering? [/B]
What makes those priorities back-to-front? Because they differ from yours? Is there something wrong with rules tinkering?

Yay rules tinkering!

Of course, my dream project had nothing to do with rules, computers, or rules conversions. But anyway.
 

Most of us by now have found a campaign world, wether published or homebrewed, that we enjoy playing/running more then others.
Preparing and running a campaign is not the same thing as choosing and building a setting. They're related, and overlap, but they're not the same thing, IMO.
What makes those priorities back-to-front? Because they differ from yours?
Yeah. I'm arrogant like that. :rolleyes:
Is there something wrong with rules tinkering?
Because, given unlimited time and money, it seems that people would still rather concentrate on messing with rules rather than the actual running of a game....which strikes me as wack.

But that's just an opinion, and we all know what they're like.
 

rounser said:
Because, given unlimited time and money, it seems that people would still rather concentrate on messing with rules rather than the actual running of a game....which strikes me as wack.
I know what you're saying, but I guess I see it differently. There's a difference between "What Project Would You Work On?" and "What Would You Spend Your Time Doing?"

I don't think of my campaign as a "project" that might someday make me a lot of money or be popular -- it's a big old mish mash of lotsa stuff, most of which is stolen from one place or another, and trying to untangle what's original from what's stolen sounds far too much like work.

So while I would spend lots of time on my campaign, I didn't list it as my "Dream Project". I assume I'm not alone in thinking this way, so I don't find the abundance of rules-based projects surprising.

I guess I'm just saying that your jump from "Everyone's listing rules-based projects" to "Nobody cares about running a good campaign" kinda left me behind. I don't think the two are necessarily related.
 

I guess I'm just saying that your jump from "Everyone's listing rules-based projects" to "Nobody cares about running a good campaign" kinda left me behind. I don't think the two are necessarily related.
Fair enough, I wasn't thinking of project in the same way - you have a point.
I don't think of my campaign as a "project" that might someday make me a lot of money or be popular -- it's a big old mish mash of lotsa stuff, most of which is stolen from one place or another, and trying to untangle what's original from what's stolen sounds far too much like work.
For instance, you assume here that your campaign would be repackaged for mass consumption, whereas I was thinking of a purely self-indulgent "project" for your own amusement and that of your players, and the market can go to hell.

E.g.: Shamefully excessive support for your home game, such as models of entire kingdoms like model train sets to play on, thousands of minis painted up - self-indulgent projects to support your game, not commercial pandering to the rest of the world.
 
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rounser said:

Because, given unlimited time and money, it seems that people would still rather concentrate on messing with rules rather than the actual running of a game....which strikes me as wack.

Of course, you don't need unlimited time and money to actually run a game.
 


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