jgsugden
Legend
My flanking rule for 5e: Rather than grant advantage (DMG optional rule), a flanked PC provokes an OA if it moves.
No XP. All level advancements are milestone based.
I have a convoluted vision system that includes normal vision, darkvision, low light vision, infravision, ultravision, devil sight, blindsight, sonar, tremorsense, and true sight. Each works differently and plays a large role in the tactics of monsters. For example, orcs have infravision rather than dark sight. Infravision allows you to see heat sources in the dark and has no range restrictions, allowing orcs to be excellent night hunters. Gnolls, on the other hand, have low light vision which makes them prone to attacking when the light is failing, but not gone - making them late dusk and early dawn hunters.
No XP. All level advancements are milestone based.
I have a convoluted vision system that includes normal vision, darkvision, low light vision, infravision, ultravision, devil sight, blindsight, sonar, tremorsense, and true sight. Each works differently and plays a large role in the tactics of monsters. For example, orcs have infravision rather than dark sight. Infravision allows you to see heat sources in the dark and has no range restrictions, allowing orcs to be excellent night hunters. Gnolls, on the other hand, have low light vision which makes them prone to attacking when the light is failing, but not gone - making them late dusk and early dawn hunters.