Hard to pick just one favorite.What’s yours mellored?
Huh… how strange that they did this, and yet some weapon mastery effects still proc on a hit and then trigger a save. Also if I recall correctly, there are a few Battlemaster maneuvers that still do this, Stunning Strike still does it, I think a couple of rogue Cunning Strikes do it… I don’t actually think two-stage resolution is a big deal, but if they made an active effort to reduce them, it’s strange that the effort doesn’t seem to have extended to PC abilities.One thing that hasn't been heavily discussed, but I've noticed a heavy push (aside from weapon masteries and Stunning Strike) towards cutting down two-stage resolution of effects. Spells and effects generally have either a saving throw or an attack role, not both. Apparently a lot of the CR 1 beasts in the back of the PHB no longer have saving throws attached to their attacks.
- Dire Wolf now just knocks a Huge or smaller creature prone on a hit, no save.
- Giant Spider poison bite has no secondary save, but the paralysis effect is gone and the damage is lower
- Brown Bear also now can knock prone on a hit.
Only one weapon mastery has it.Huh… how strange that they did this, and yet some weapon mastery effects still proc on a hit and then trigger a save. Also if I recall correctly, there are a few Battlemaster maneuvers that still do this, Stunning Strike still does it, I think a couple of rogue Cunning Strikes do it… I don’t actually think two-stage resolution is a big deal, but if they made an active effort to reduce them, it’s strange that the effort doesn’t seem to have extended to PC abilities.
I’m not sure if I would count this as my favourite, but it is one that I am currently using in my Mad Mage campaign, where one of my players is playing a berserker. He greatly appreciates the change to Frenzy.Uh I think I liked changes to Berzerker. I'd have to double check.