D&D (2024) What's your favorite rule change?

What change from 2014 to 2024 is your favorite?
Sadly, I haven't found a single thing I like better--- some are different changes, like removing the -5/+10 from Sharpshooter, but still no where I would want it as a feat.

In general, the move is towards more power, which although I understand is not my preference. While I haven't read it cover-to-cover, so far I haven't run across anything I like really.

But, hey, it just means I won't need to bother investing in new books! So, that is something positive. :D
 

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I would guess... making Paladins no longer able to nova smite? Maybe making TWF semi-decent again?

Honestly, most of the changes I really like are balanced by changes that feel like shuffling deck chairs. They barely touched spell balancing, and walked back a lot of changes that were nerfs because they were "unpopular" -- which, of course they were unpopular -- even though they're kind of fixing major issues with the design of some game elements (polymorph, summoning, etc.). On top of that it feels rushed. If anything, it's simply more clear that you're not really intended to feel strongly about it one way or the other.

I'll pickup the base 3 books, and probably continue to play when it's not my turn to GM. But I think I'm either going to favor Shadowdark or Draw Steel going forward when it's my turn to run.

It's fine. It's marginally better than the game from 10 years ago that had millions of people playing it and finding all the warts. It's definitely not $150 better, and it certainly hasn't convinced me to re-subscribe to D&D Beyond. Especially because I tried making a character and immediately found bugs.
 

A good summary of the positive changes (from a DM perspective) I saw elsewhere. Obviously players will love the class improvements and extra player facing stuff

moon druid HP, conjure animal swarms, monks spamming stunning strike, paladins smiting 2 or 3 times a round, animate objects

- under performing classes/sub classes have been boosted.
- nova damage has been lowered
- front loaded single level dips are much less of a problem (by moving subclass to level 3).
- The -5/+10 feats are gone.

I agree they didn't go far enough, eg on spells. But there were some good changes
 



Well even though I'm picking up my copy of the alt cover PHB from my job after my early morning shift, My fave change would have to be the fact that Barbarians can extend their Rage via a Bonus Action now. Oh and a much better Monk too.

Low and behold my surprise to find out my copy of the 2024 PHB was going to be shipped out tomorrow from the warehouse I work in. So after asking, they are going to put it off to the side as a customer pick up/HAL(Hold At Location) so I can get it and not have to wait for the 3pm delivery.
 
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