whats your favorite stat, if you had all 13's and 1 18, where would the 18 go?

Your favorite stat: If you had 1 18 and the rest all 13's where would you put the 18.


  • Poll closed .
I normally look at Dex first in my fighters as well as rougues, so I picked that. But I don't generally have a stat I think of as much less important than the others, it is entirely dependent on the character.
 

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I'm with TroyXavier on this, no matter what you're playing, a high intelligence can give you enough skills to make just about any class (supposing you're a good enough "role"-player and your GM is a good enough "role" game master) useful and strong. Sounds depressingly like the real world, don't it??
 

I'm all for charisma. I lean towards spontaneous casters rather than prepared ones and my skill selections always favor bluff and diplomacy to climb and decipher script.
 

Depends on the class but I'd have to say that Dex is my favorite stat: AC, missle combat, and normal combat with weapon finesse. int would follow in second place since it greatly helps with the new skill system.
 

The problem with the question is that Sir Thorncrest isn't really asking where we would put our highest stat - he's asking where we would put all those 13's. Let's take a look:

Strength: If this is 18, then you're pretty much a fighter or barbarian. Hit points won't be great, but a +1 per HD (13 Con) is some help. Dex will be enough to qualify for some feats, but you probably wouldn't be an archer. A barbarian won't have a good AC, won't have a lot of hit points, won't have a good Will save, but he'll be able to dish out a lot of damage when raging. Is that enough?

Dexterity: If this is 18, then fighter, ranger, rogue are possibilities. Even barbarian, if you plan to use rage or buffs to compensate for the 13 Strength. Again, hit points won't be great so you may lack staying power. An archer-type seems best suited for this. Rogue could work, as long as you avoid melee.

Constitution: If this is 18, what class makes sense? No full spellcasting classes - a 13 in your primary spellcasting stat is not good. Paladin might work, as a high wisdom isn't usually critical to the class's spells.

Intelligence: If this is 18, you'll have good skill points. You'd also be a good wizard (13 in all others stats is actually pretty good, though I'd rather have a higher Con and a lower Str score). No other class makes sense with this selection.

Wisdom: If this is 18, then we're looking at druid, cleric, monk. Druid's have wildshape, so they're less affected by having 13's in the physical stats. Clerics, however, can wear heavy armor and have some good buff/healing spells, so that works. The monk would be above average, but not much. A high wisdom helps, but a great monk really needs good Str and Dex. The curse of MAD.

Charisma: If this is 18, then we're looking at a bard or sorcerer. Sorcerer works well, though skill points will be low. Bard is a problem no matter what their stats (IMO), but if someone must play a bard, this could work adequately. It would be interesting to play a paladin with an 18 charisma. He wouldn't excel in combat (at least not without some good buffs), but his saves and special abilities would be outstanding.

Note, all the above assumes core classes and no racial adjustments. Once you start adding all the other variables, it gets messy.

BTW, I voted Wisdom, as I think a druid with these stats would be quite playable.
 

Dex. I like playing stealthy fighter/rogue types, so it helps in so many ways: AC, ranged attacks, melee attacks (thank you Weapon Finesse), skill checks, initiative, reflex saves when you don't disarm those traps.
 

Andre said:
Constitution: If this is 18, what class makes sense? No full spellcasting classes - a 13 in your primary spellcasting stat is not good. Paladin might work, as a high wisdom isn't usually critical to the class's spells.

Dwarven Defender would be perfect for this. You have the dex to get dodge, but you really want HPs for the staying power.

Intelligence: If this is 18, you'll have good skill points. You'd also be a good wizard (13 in all others stats is actually pretty good, though I'd rather have a higher Con and a lower Str score). No other class makes sense with this selection.

Bard does. Great skill points, Increase charisma as you gan levels and you will have a 16 well before you make it to those 6th level spells.
 


I voted for Strength and Charisma.

I kind of go back and forth on which I'd like to have an 18 in. I like Charisma, because not that many people want an 18 in it. I like strength, because its the most important stat in a combat game.

And as someone who has extensive experience with dwarven defenders, I discovered that an 18 con really isn't all that useful. My hit points were so high, I never ran out. But I still died on a roll of 1 on a fort save regardless of how high my fort save was.
 

Crothian said:
Bard does. Great skill points, Increase charisma as you gan levels and you will have a 16 well before you make it to those 6th level spells.

True, but consider that a human bard with a 13 Int still gets 8 skill points per level. Having the 18 in Cha would give an effective +3 to all Cha-related skills and a +3 to the DC of his spells over your suggestion. The one big advantage I could see with your idea is the 4x skill points at first level, which makes starting with an 18 Int tempting.

BTW, any of the stats could work for any class. I'm just noting that some builds would be a lot more challenging than others. (The barbarian with 18 Int and 13 in all other stats would be interesting, to say the least.)
 

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