ShinHakkaider
Adventurer
It's Uncanny X-Men #201 if my memory serves.As a Storm fan I really should track this down and enjoy the hell out of it.
It's Uncanny X-Men #201 if my memory serves.As a Storm fan I really should track this down and enjoy the hell out of it.
I don't think anyone answered your question, but I'm not 100% sure.I have read Savage World Supers, but not played. Any feedback?
There are any number of systems that adequately handle low-level supers (Basically, 'Heroes' level people (with a possible exception for Peter)). Big splashy four-color supers, on the other hand....
M&M does it best, I think, but the system went from something simple and clean to almost Champions-level complexity and self-reference. I'd like something more like 1e (and let me tell you, a complete core rule book at under 200 pages is a huge plus for me) where they used the later idea of the Fighting stat to break apart Str/Dex from fighting ability. But I never could quite shake the idea that there was some undefined core concept I simply did not 'get'.
ICONS is great. I'd love to play it more, since I've only ever GM'ed. The most recent ed fixed all the problems I had with it, I think.
Marvel FASERIP holds a special place in my heart. Other than M&M, I don't think any other game system handles the 'Hulk and Hawkeye are on the same team' disparity quite as well (by not handling it, actually).
M&M's fight stat is probably inspired by FASERIP and GW's RPGs (Judge Dredd, WFRP), where it's also a separate stat.There are any number of systems that adequately handle low-level supers (Basically, 'Heroes' level people (with a possible exception for Peter)). Big splashy four-color supers, on the other hand....
M&M does it best, I think, but the system went from something simple and clean to almost Champions-level complexity and self-reference. I'd like something more like 1e (and let me tell you, a complete core rule book at under 200 pages is a huge plus for me) where they used the later idea of the Fighting stat to break apart Str/Dex from fighting ability. But I never could quite shake the idea that there was some undefined core concept I simply did not 'get'.
[snip]
Marvel FASERIP holds a special place in my heart. Other than M&M, I don't think any other game system handles the 'Hulk and Hawkeye are on the same team' disparity quite as well (by not handling it, actually).
M&M's fight stat is probably inspired by FASERIP and GW's RPGs (Judge Dredd, WFRP), where it's also a separate stat.
And, much as I love it, FASERIP leaves hawkeye unable to hurt a number of villains he's hurt in the comics, because armor is SO effective (100% of rating) and damage is 0/100%/200%/Special, with special being 200% and if any gets through massive side effect. Low end supers often do very little when someone else has a big attack, and the target is able to stand up to the brick.
As I remember it, it was pretty good. It's clear that this is not Cyclops at the top of his game. He is beset by doubts and by divided loyalties – one one hand he has his wife and child to think about, and on the other he feels that he should be the one who leads the team, particularly since Xavier is gone. But his heart isn't into it, and that (combined with a Danger Room scenario designed to play to Storm's strengths, as compensation for her lack of powers) is why Storm can defeat him. Also, said defeat doesn't really involve punching, but her using stealth to be able to put Cyclops in an unwinnable position at which point he surrenders.Eh, it was actually kind of terrible. Two X-Men duking it out for leadership of the team? It wasn’t exactly the X-Men at their best as far as writing went. The issues of the later 1980s were a HUGE let down compared to how the X-Men entered the decade.