Dreaddisease
First Post
I enjoy high magic. The only problem with high magic in campaign settings is that I find that DMs really seem to 'screw' their players over. THe NPCs have all the best stuff and the characters are left with things they could do without. "Oooo that Storm Giants Composite Long Bow +5 is SOooooo useful to my halfing archer". High magic worlds are more interesting, but harder to play. My main problem with low and even medium magics is that the monsters in the MM are twice as difficult when you don't have the right stuff. Damager Reduction 10/+3 is wonderful, especially to a party that has +1 weapons only.
My friend who is running a concept past me (who also frequents this board so I apologize in advance for my comments to him) about a non-magic society where the PC start off and then can go and discover magic much later (I think 5th+ level). The only problem I find is that the adventures have to be suited to the characters. Once you hit 4th level and you don't have a magic weapons or magic at all the CR4 monsters are much harder than they should be.
So I like high magic. It works if you allow everything to be high magic.
My friend who is running a concept past me (who also frequents this board so I apologize in advance for my comments to him) about a non-magic society where the PC start off and then can go and discover magic much later (I think 5th+ level). The only problem I find is that the adventures have to be suited to the characters. Once you hit 4th level and you don't have a magic weapons or magic at all the CR4 monsters are much harder than they should be.
So I like high magic. It works if you allow everything to be high magic.